我在List中积累了Point3ds时遇到了问题。当我更改int代理的数量时(通过蚱hopper中的gui滑块),数量一直在增加,而不是重置为新的数量。我猜测应该在每次更改值时重新初始化列表或清除列表的地方?正确的做法是什么?
protected override void SolveInstance(IGH_DataAccess DA)
{
BoundingBox box = new BoundingBox(0.0, 0.0, 0.0, boundx, boundy, boundz);
DA.SetData("Bounding Box", box);
DA.SetData("Start", "The current trigger is set to " + started.ToString());
// Initialize Agents
for (int i = 0; i < agents; i++)
{
double xPos = RandomfromDouble(0.0, boundx);
double yPos = RandomfromDouble(0.0, boundy);
double zPos = RandomfromDouble(0.0, boundz);
Point3d pos = new Point3d(xPos, yPos, zPos); // Create Agent Start Position
Vector3d vec = new Vector3d(xPos + RandomfromDouble(-360.00, 360.00), yPos + RandomfromDouble(-360.00, 360.00), zPos + RandomfromDouble(-360.00, 360.00)); // Create Agent Start Vector
Agent agent = new Agent(pos, vec, alignment, separation, cohesion, neighborRadius);
allAgents.Add(agent);
DA.SetData("Debug", "# of Agents Created: " + allAgents.Count);
}
// Get agent positions
List<Point3d> agentPositions = new List<Point3d>();
List<Vector3d> agentVectors = new List<Vector3d>();
agentPositions = allAgents.Select(agent => agent.Pos).ToList();
agentVectors = allAgents.Select(agent => agent.Vec).ToList();
DA.SetData("Agent Count", allAgents.Count);
DA.SetDataList("Agent Points", agentPositions);
DA.SetDataList("Agent Vectors", agentVectors);
if (started)
{
DA.SetData("Start", "The current trigger is set to " + started.ToString());
for (int i = 0; i < generations; i++)
{
DA.SetData("Debug", "# of Generations: " + i);
foreach (Agent agent in allAgents)
{
DA.SetData("Debug", "# of Agents: " + i);
agent.UpdateAgent(allAgents);
}
}
}
else if (!started)
{
DA.SetData("Start", "The current trigger is set to " + started.ToString());
//return;
}
}
public double RandomfromDouble(double from, double to)
{
double diff = Math.Abs(from - to);
return rnd.NextDouble() * diff + from ;
}
答案 0 :(得分:1)
如果我正确地阅读了您的代码,则问题是allAgents
列表会越来越长。如您所料,那是因为您只在顶部创建了一次列表,然后只在显示for
的{{1}}循环中添加了该列表。
如果您打算在此时重置列表,那么在进入// Initialize Agents
循环之前,我认为您需要做for
。这将清空列表,然后循环浏览并在循环中添加新的allAgents.Clear()
。