我想知道如何将一个渐变应用于多个对象。
比方说,我有十个彼此相邻的圆圈,以及从黄色到红色的渐变。 现在所有的点都应该显示渐变。
示例:
svg {
height: 200px;
overflow: visible;
}
<svg id="Ebene_1" data-name="Ebene 1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 297 345">
<defs>
<linearGradient id="Orange_Gelb" x1="0" y1="0" x2="100%" y2="100%" gradientUnits="userSpaceOnUse">
<stop offset="0%" stop-color="#ffff25" />
<stop offset="100%" stop-color="#f71818" />
</linearGradient>
</defs>
<g >
<circle class="c1" cx="90" cy="100" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="200" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="300" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="400" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="500" r="50" fill="url(#Orange_Gelb)"/>
</g>
</svg>
答案 0 :(得分:1)
我希望这就是你要的:
// initiate the canvas
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
let cw = (canvas.width = 297);
let ch = (canvas.height = 550);
// create the liniar gradient
// SVG equivalent <linearGradient x1="0" y1="0" x2="100%" y2="100%" gradientUnits="userSpaceOnUse">
let grd = ctx.createLinearGradient(0, 0, canvas.width, canvas.height);
// SVG equivalent: <stop offset="0%" stop-color="#ffff25" />
grd.addColorStop(0, "#ffff25");
// SVG equivalent: <stop offset="100%" stop-color="#f71818" />
grd.addColorStop(1, "#f71818");
ctx.fillStyle = grd;
//draw the circles
for (let y = 100; y < 550; y += 100) {
drawCircle(90,y,50);
}
function drawCircle(x,y,r) {
ctx.beginPath();
ctx.arc(x, y, r, 0, 2 * Math.PI);
ctx.fill();
}
svg,canvas{border:1px solid; width:297px;}
<svg id="Ebene_1" data-name="Ebene 1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 297 550">
<defs>
<linearGradient id="Orange_Gelb" x1="0" y1="0" x2="100%" y2="100%" gradientUnits="userSpaceOnUse">
<stop offset="0%" stop-color="#ffff25" />
<stop offset="100%" stop-color="#f71818" />
</linearGradient>
</defs>
<g >
<circle class="c1" cx="90" cy="100" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="200" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="300" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="400" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="500" r="50" fill="url(#Orange_Gelb)"/>
</g>
</svg>
<canvas></canvas>
我要添加另一个示例,其中将渐变应用于部分圆中的每个
// initiate the canvas
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
let cw = (canvas.width = 297);
let ch = (canvas.height = 550);
//draw the circles
for (let y = 100; y < 550; y += 100) {
ctx.fillStyle = Grd(90,y,50)
drawCircle(90,y,50);
}
function drawCircle(x,y,r) {
ctx.beginPath();
ctx.arc(x, y, r, 0, 2 * Math.PI);
ctx.fill();
}
function Grd(cx,cy,r) {
grd = ctx.createLinearGradient(cx-r,cy-r,cx+r,cy+r);
grd.addColorStop(0, "#ffff25");
grd.addColorStop(1, "#f71818");
return grd;
}
svg,canvas{border:1px solid; width:297px;}
<svg id="Ebene_1" data-name="Ebene 1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 297 550">
<defs>
<linearGradient id="Orange_Gelb" x1="0" y1="0" x2="100%" y2="100%" gradientUnits="objectBoundingBox">
<stop offset="0%" stop-color="#ffff25" />
<stop offset="100%" stop-color="#f71818" />
</linearGradient>
</defs>
<g >
<circle class="c1" cx="90" cy="100" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="200" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="300" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="400" r="50" fill="url(#Orange_Gelb)"/>
<circle class="c1" cx="90" cy="500" r="50" fill="url(#Orange_Gelb)"/>
</g>
</svg>
<canvas></canvas>
请注意,在这种情况下,SVG线性渐变使用gradientUnits="objectBoundingBox"
。在画布中,我必须编写一个函数,为每个圆创建不同的渐变。