大家好,我正在做一个消息系统,但是一切正常,但是现在我想补充一点,如果服务器崩溃并重新启动这段时间内发送的消息,将在服务器重新启动时发送。我试图将消息的信息保存在客户端,并制作一个“等待”系统,该系统将等待服务器响应。所以我想知道我该怎么做“等待”系统,因为现在我正在那样做:
while (socket.connected === false) {
}
但是那会使bug成为客户端,因为无限循环太快了……所以可以设置一个计时器吗? (我已经尝试过了,但是我没有找到如何使一个好的计时器循环播放)。
或者也许我完全错了,我没有做一个等待系统,而是另一件事,所以告诉我我的技术是否行不通或者是否有更好的方法:)
这是我的代码:
Client.js(当有人连接时调用startTchat)
(function($){
var socket = io.connect('http://localhost:1337');
var lastmsg = [];
var me_id = [];
var friend_ = [];
var conv_ = [];
var isPlace_ = [];
var isLocation_ = [];
var me_ = [];
var my_id;
startTchat = function(user_id, username, friend_id, conv_id, isPlace, isLocalisation) {
my_id = user_id;
socket.emit('login_chat', {
id : user_id,
username : username,
friend : friend_id,
conv : conv_id,
isPlace : isPlace,
isLocalisation : isLocalisation,
})
};
/**
* Error
*/
socket.on('error', function(err){
alert(err);
});
/**
* Messages
*/
$('#chat_form').submit(function(event){
var a = 0;
while (socket.connected === false) {
}
event.preventDefault();
console.log('ME', my_id, 'TAB', me_id);
socket.emit('new_msg', {message: $('#message').val() }, me_id[my_id], friend_[my_id], conv_[my_id], isPlace_[my_id], isLocation_[my_id], me_[my_id]);
if (a === 1) {
console.log('HEYYYYYYYYYY', my_id);
}
$('#message').val('');
$('#message').focus();
});
socket.on('new_msg', function(message, me, id_receiver, id_transmiter){
if (me.id === id_receiver || me.id === id_transmiter) {
if (lastmsg != message.user.id) {
$('#new_message').append('<span class="time_date"> ' + message.h + ' : ' + message.m + ' | ' + message.y + '-' + message.m + '-' + message.d + ' | ' + message.user.username + '</span>'
+ '<p>' + message.message + '</p>\n'
);
lastmsg = message.user.id;
} else {
$('#new_message').append('<p>' + message.message + '</p>'
);
}
}
});
/**
* Login
*/
socket.on('new_user', function(user, friend, conv, isPlace, isLocation){
me_id[user.id] = user.id;
friend_[user.id] = friend;
conv_[user.id] = conv;
isPlace_[user.id] = isPlace;
me_[user.id] = user;
isLocation_[user.id] = isLocation;
$('#new_user').append('<div class="chat_list active_chat" id="' + user.id + '">\n' +
' <div class="chat_people">\n' +
' <div class="chat_img"> <img src="https://ptetutorials.com/images/user-profile.png" alt="sunil"> </div>\n' +
' <div class="chat_ib">\n' +
' <h5>' + user.username + ' <span class="chat_date">Id : ' + user.id + '</span></h5>\n' +
' </div>\n' +
' </div>\n' +
' </div>');
});
/**
* Disconnect
*/
socket.on('disc_user', function(user){
$('#' + user.id).remove();
})
})(jQuery);
和server.js:
var http = require('http');
var MongoClient = require('mongodb').MongoClient;
// Connection URL
const url = 'mongodb://localhost:27017';
// Database Name
const dbName = 'msg';
MongoClient.connect(url, function(err, client) {
if (err)
throw err;
console.log('MongoDB connected ...');
httpServer = http.createServer(function(req, res) {
console.log('This is a test');
res.end('Hello World');
});
httpServer.listen(1337);
var io = require('socket.io').listen(httpServer);
var users = {};
var messages = [];
io.sockets.on('connection', function (socket) {
const collection = client.db(dbName).collection('MessageUser');
var me = false;
var friend = false;
var conv = false;
var isPlace = false;
var room = false;
var isLocalisation = false;
for(var k in users) {
socket.emit('new_user', users[k]);
}
/**
* Login
*/
socket.on('login_chat', function (user) {
me = user;
friend = user.friend;
isPlace = user.isPlace;
conv = user.conv;
isLocalisation = user.isLocalisation;
if (isPlace === 0) {
room = user.conv;
} else {
room = user.conv + '-Place';
}
socket.join(room);
//console.log('New user : ', me.username, ' - id : ', me.id);
users[me.id] = me;
io.sockets.emit('new_user', me, friend, conv, isPlace, isLocalisation);
});
/**
* Disconnect
*/
socket.on('disconnect', function() {
if (!me) {
return false;
}
delete users[me.id];
io.sockets.emit('disc_user', me);
});
/**
* Message receive
*/
socket.on('new_msg', function(message, me_id, friend_, conv_, isPlace_, isLocalisation_, me_){
if (message.message !== '') {
message.user = me;
date = new Date();
message.h = date.getHours();
message.m = date.getMinutes();
message.y = date.getFullYear();
message.m = date.getMonth();
message.d = date.getDate();
console.log(message);
messages.push(message);
msg = {};
msg.content = message.message;
msg.sendAt = new Date();
msg.idTransmitter = me.id;
if (isPlace === 0) {
msg.idReceiver = friend;
} else {
msg.idReceiver = conv;
}
msg.idConversation = conv;
msg.isPlace = isPlace;
msg.isLocalisation = isLocalisation;
collection.insertOne(msg);
console.log('---1---', msg.idReceiver, '---2---', msg.idTransmitter, '---3---', me);
io.to(room).emit('new_msg', message, me, msg.idReceiver, msg.idTransmitter);
}
});
});
});
ps:告诉我是否需要更多信息,对不起,如果我忘了我第一次使用js,node和socket.io的东西:)
答案 0 :(得分:0)
while (socket.connected === false) {
}
不这样做,它将阻止您的页面并将您的处理器保持在100%。
而是使用setTimeout
。相当于javascript中的sleep
。您需要重构代码以递归方式调用setTimeout
,并计算“重试”的次数(如果您想在某个时候停止)。
代码:
$('#chat_form').submit(function(event){
var retries = 0, max_retries = 10;
function tryNewMessage() {
if (socket.connected === false) {
if (retries >= max_retries) return; //handle max_retries properly in your code
//this is where you sleep for 1 second, waiting for the server to come online
setTimeout(tryNewMessage, 1000);
retries++;
}
else {
var a = 0;
event.preventDefault();
console.log('ME', my_id, 'TAB', me_id);
socket.emit('new_msg', {message: $('#message').val() }, me_id[my_id], friend_[my_id], conv_[my_id], isPlace_[my_id], isLocation_[my_id], me_[my_id]);
if (a === 1) {
console.log('HEYYYYYYYYYY', my_id);
}
$('#message').val('');
$('#message').focus();
}
}
tryNewMessage();
});