我正在尝试在pygame中创建一款侧滑游戏,当它会使玩家精灵在屏幕上行走并随着时间的流逝而加快速度时,它只会使屏幕变黑。
当我在vscode中调试时,它附带了E1101:Module 'pygame' has no 'QUIT' member
。
QUIT
似乎在event.get
模块中,所以我不知道为什么会发生
我正在遵循https://www.youtube.com/watch?v=PjgLeP0G5Yw&index=1&list=PLzMcBGfZo4-nh5Txa7ypUiv_4EVq4dgKc
中的代码import pygame
from pygame.locals import *
import os
import sys
import math
pygame.init()
W, H = 800, 447
win = pygame.display.set_mode((W,H))
pygame.display.set_caption('Side Scroller')
bg = pygame.image.load(os.path.join('images','bg.png')).convert()
bgX = 0
bgX2 = bg.get_width()
clock = pygame.time.Clock()
class player(object):
run = [pygame.image.load(os.path.join('images', str(x) + '.png')) for x in range(8,16)]
jump = [pygame.image.load(os.path.join('images', str(x) + '.png')) for x in range(1,8)]
slide = [pygame.image.load(os.path.join('images', 'S1.png')),pygame.image.load(os.path.join('images', 'S2.png')),pygame.image.load(os.path.join('images', 'S2.png')),pygame.image.load(os.path.join('images', 'S2.png')), pygame.image.load(os.path.join('images', 'S2.png')),pygame.image.load(os.path.join('images', 'S2.png')), pygame.image.load(os.path.join('images', 'S2.png')), pygame.image.load(os.path.join('images', 'S2.png')), pygame.image.load(os.path.join('images', 'S3.png')), pygame.image.load(os.path.join('images', 'S4.png')), pygame.image.load(os.path.join('images', 'S5.png'))]
jumpList = [1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-3,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4,-4]
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.width = width
self.height = height
self.jumping = False
self.sliding = False
self.slideCount = 0
self.jumpCount = 0
self.runCount = 0
self.slideUp = False
def draw(self, win):
if self.jumping:
self.y -= self.jumpList[self.jumpCount] * 1.2
win.blit(self.jump[self.jumpCount//18], (self.x,self.y))
self.jumpCount += 1
if self.jumpCount > 108:
self.jumpCount = 0
self.jumping = False
self.runCount = 0
elif self.sliding or self.slideUp:
if self.slideCount < 20:
self.y += 1
elif self.slideCount == 80:
self.y -= 19
self.sliding = False
self.slideUp = True
if self.slideCount >= 110:
self.slideCount = 0
self.slideUp = False
self.runCount = 0
win.blit(self.slide[self.slideCount//10], (self.x,self.y))
self.slideCount += 1
else:
if self.runCount > 42:
self.runCount = 0
win.blit(self.run[self.runCount//6], (self.x,self.y))
self.runCount += 1
def redrawWindow():
win.blit(bg,(bgX,0)) #pastes background onto 0,0
win.blit(bg, (bgX2,0)) #pastes background onto width,0
#runner.draw(win)
pygame.display.update
runner = player(200,313,64,64)
pygame.time.set_timer(USEREVENT+1,500) #sets userevent to be true every half a second
speed = 30
run = True
while run:
redrawWindow()
bgX -= 1.4
bgX2 -= 1.4
if bgX < bg.get_width() * -1:
bgX = bg.get_width()
if bgX2 < bg.get_width() * -1:
bgX2 = bg.get_width()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
if event.type == USEREVENT+1:
speed +=1
clock.tick(speed)
答案 0 :(得分:0)
正如@PRMoureu所说,您直接从pygame.locals导入了所有内容(包括QUIT),因此在它之前不需要名称空间。
if event.type == QUIT