我从这里得到一些代码: https://answers.unity.com/questions/34317/rotate-object-with-mouse-cursor-that-slows-down-on.html
private float rotationSpeed = 10.0F;
private float lerpSpeed = 1.0F;
private Vector3 theSpeed;
private Vector3 avgSpeed;
private bool isDragging = false;
private Vector3 targetSpeedX;
void OnMouseDown() {
isDragging = true;
}
void Update() {
if (Input.GetMouseButton(0) && isDragging) {
theSpeed = new Vector3(-Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"), 0.0F);
avgSpeed = Vector3.Lerp(avgSpeed, theSpeed, Time.deltaTime * 5);
} else {
if (isDragging) {
theSpeed = avgSpeed;
isDragging = false;
}
float i = Time.deltaTime * lerpSpeed;
theSpeed = Vector3.Lerp(theSpeed, Vector3.zero, i);
}
transform.Rotate(Camera.main.transform.up * theSpeed.x * rotationSpeed, Space.World);
transform.Rotate(Camera.main.transform.right * theSpeed.y * rotationSpeed, Space.World);
}
此代码通过单击鼠标并拖动来旋转对象,单击此对象后,该对象将缓慢停止。我现在想在手机上使用此功能。这是我的移动版本代码:
// Update is called once per frame
public void Update() {
// Track a single touch as a direction control.
if (Input.touchCount > 0) {
Touch touch = Input.GetTouch(0);
// Handle finger movements based on touch phase.
switch (touch.phase) {
// Record initial touch position.
case TouchPhase.Began:
startPos = touch.position;
directionChosen = false;
break;
// Determine direction by comparing the current touch position with the initial one.
case TouchPhase.Moved:
direction = touch.position - startPos;
break;
// Report that a direction has been chosen when the finger is lifted.
case TouchPhase.Ended:
directionChosen = true;
stopSlowly = true;
Debug.Log("end");
break;
}
}
if (directionChosen) {
// Something that uses the chosen direction...
theSpeed = new Vector3(-direction.x, direction.y, 0.0F);
avgSpeed = Vector3.Lerp(avgSpeed, theSpeed, Time.deltaTime * 5);
} else {
if (stopSlowly) {
Debug.Log("TESTOUTPUT");
theSpeed = avgSpeed;
isDragging = false;
}
float i = Time.deltaTime * lerpSpeed;
theSpeed = Vector3.Lerp(theSpeed, Vector3.zero, i);
}
transform.Rotate(camera.transform.up * theSpeed.x * rotationSpeed, Space.World);
transform.Rotate(camera.transform.right * theSpeed.y * rotationSpeed, Space.World);
这是一些变量,我将Vector2变量用于startPos和direction:
private float rotationSpeed = 1f;
private float lerpSpeed = 1.0F;
private Vector3 theSpeed;
private Vector3 avgSpeed;
private bool isDragging = false;
private Vector3 targetSpeedX;
public Vector2 startPos;
public Vector2 direction;
public bool directionChosen;
public bool stopSlowly;
现在,如果我按播放并旋转手机上的对象,它会旋转,但它不会自行结束。它还旋转得非常快。一次触摸对象时,它立即停止。 请有人可以告诉我我的代码到底有什么问题。我的目标只是旋转,从触摸输入开始初始化,直到它静止不动为止。
谢谢
答案 0 :(得分:0)
您的情况非常混乱。 尝试这样的事情
// Handle finger movements based on touch phase.
switch (touch.phase) {
// Record initial touch position.
case TouchPhase.Began:
startPos = touch.position;
break;
// Determine direction by comparing the current touch position with the initial one.
case TouchPhase.Moved:
direction = touch.position - startPos;
isDragging = true;
break;
// Report that a direction has been chosen when the finger is lifted.
case TouchPhase.Ended:
isDragging = false;
stopSlowly = true;
Debug.Log("end");
break;
}
if (isDragging) {
// Something that uses the chosen direction...
theSpeed = new Vector3(-direction.x, direction.y, 0.0F);
avgSpeed = Vector3.Lerp(avgSpeed, theSpeed, Time.deltaTime * 5);
} else {
if(stopSlowly) {
Debug.Log("TESTOUTPUT");
theSpeed = avgSpeed;
stopSlowly = false;
}
float i = Time.deltaTime * lerpSpeed;
theSpeed = Vector3.Lerp(theSpeed, Vector3.zero, i);
}
答案 1 :(得分:0)
我现在使用一些物理学来解决这个问题:
// React on User Touch Input -> Rotate gameObject
if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) {
// Get movement of the finger since last frame
Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
// Add Torque to gameObject
rb.AddTorque(camera.transform.up * -touchDeltaPosition.x/* * optionalForce*/);
rb.AddTorque(camera.transform.right * touchDeltaPosition.y/* * optionalForce*/);
} else if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended) {
// throw anker, stop rotating slowly
rb.angularDrag = 0.7f;
}
此代码用于触摸输入并旋转对象+缓慢将其停止。您需要在物体上旋转一个刚体。这里叫rb。相机是我的主要相机。