我正在尝试使用在线教程学习winsock编程。此示例来自MSDN库,尽管已修改。我编译了它,似乎只对一个请求工作正常。处理单个请求后,服务器退出。我已阅读处理多个请求并使服务器持久化可以通过线程完成,但不知道如何做到这一点,并没有在互联网上找到有用的例子。请帮忙。
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
#define DEFAULT_BUFLEN 4096
#define DEFAULT_PORT "27015"
char recvbuf[DEFAULT_BUFLEN];
void handleBuffer()
{
recvbuf[DEFAULT_BUFLEN-1]='\0';
printf("\n************The server has received the following request***************\n");
printf("%s",recvbuf);
}
int __cdecl main(void)
{
WSADATA wsaData;
SOCKET ListenSocket = INVALID_SOCKET,
ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL,hints;
char* sendbuf = "HTTP/1.0 200 OK\r\nServer: Test\r\nContent-Type: text/HTML\r\n\r\n<html><title>Test Server</title><body><span style=\"color:#2032DC; font-family:arial; font-size:large; position:absolute; left:4%;\">This is test server responding.</span></body></html>";
int iResult, iSendResult;
int recvbuflen = DEFAULT_BUFLEN;
char e;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
else
printf("\nInitialising winsock...done");
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
printf("\n");
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
else
printf("\nResolving server address...done");
//localhost:27015/
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
else
printf("\nCreating connection socket...done");
// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
else
printf("\nCreating listening socket...done");
printf("\nWaiting for connection... ");
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// No longer need server socket
closesocket(ListenSocket);
iResult = recv(ClientSocket, recvbuf, recvbuflen,0);
if (iResult > 0)
{
printf("Bytes received: %d\n", iResult);
}
else if (iResult == 0)
printf("Connection closing...\n");
else
{
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
iSendResult = send(ClientSocket,sendbuf,(int)strlen(sendbuf), 0 );
if (iSendResult == SOCKET_ERROR)
{
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("Bytes sent: %d\n", iSendResult);
handleBuffer();
// shutdown the connection since we're done
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
WSACleanup();
printf("\n\nPress any key to quit.");
getch();
return 0;
}
答案 0 :(得分:1)
直截了当。
ClientSocket = accept(ListenSocket, NULL, NULL);
这将返回用于与连接的客户端通信的套接字,您所要做的就是为此套接字执行读/写循环并将其粘贴到新的线程中。 同时,将主循环保持在accept()。
你没得到什么?
修改强>
假设您要使用Posix线程,请看一下 http://www.yolinux.com/TUTORIALS/LinuxTutorialPosixThreads.html
掌握了这一点后,您可能需要更多的力量和灵活性:请查看http://www.lowtek.com/sockets/select.html
您可以使用select来避免使用线程,您可以使用它来通过线程分发您的客户端(例如1..N客户端由1个线程管理)
<强>备注强>
等待代码中有漏洞:
int recvbuflen = DEFAULT_BUFLEN;
然后你将它用于接收..这很糟糕,这可能会产生溢出,为了解决这个问题,请将缓冲区声明为: char recvbuf [DEFAULT_BUFLEN + 1];