我正在编写一个运行良好的游戏引擎。但是我遇到了一个问题,我的CMakeLists.txt太乱了,而我对CMake的了解还不够。我的项目使用多个(CMake)库,这些库是使用add_subdirectory,然后使用target_link_libraries添加的。我的项目由Engine(可执行文件),Editor(库)和一些测试/示例组成。这是我的文件结构:
C:.
| CMakeLists.txt
| tree.txt
|
+---Editor
| | README.md
| |
| \---src
| main.cpp
|
+---Engine
| | README.md
| |
| +---src
| | | main.cpp
| | |
| | +---API
| | | Core.h
| | |
| | +---App
| | | Application.cpp
| | |
| | +---ExtApp
| | | | AppInterface.cpp
| | | |
| | | +---Engine
| | | | ExtAppLoader.cpp
| | | |
| | | \---Game
| | | InfoExport.cpp
| | |
| | +---Framework
| | | Asset.cpp
| | |
| | +---Managing
| | | AssetLoader.cpp
| | |
| | +---Rendering
| | | | Renderer.cpp
| | | |
| | | \---Renderables
| | | Canvas2DRenderable.cpp
| | |
| | \---Types
| | Vector3f.cpp
| |
| \---TestResources
| \---Shaders
| Canvas2DTexturedTriangle.f
| Canvas2DTexturedTriangle.v
| Canvas2DUntexturedTriangle.f
| Canvas2DUntexturedTriangle.v
| ImTest.f
| ImTest.v
|
+---Libraries
| +---glfw
| | CMakeLists.txt
| |
| \---glm
| CMakeLists.txt
|
\---Tests
\---TestGame
\---src
main.cpp
如您所见,我一开始就有一个CMakeLists,它加载了所有项目。然后我有了库,也有CMakeLists。每个目录只有一个文件以使树变小,但是一个目录中有多个文件。另外,这是我当前的,混乱的,几乎没有用的CMakeLists文件:
cmake_minimum_required(VERSION 3.6)
#project(3DEngine)
add_subdirectory(Libraries/glfw) #Add glfw to the project
# Make sure we're running C++17 so all features(like std::filesystem) are present.
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
option(BUILD_ENGINE_FOR_EDITOR "Build the engine as DLL/SO for the editor and add editor specific things. Otherwise build engine as game exec" OFF)
option(BUILD_ENGINE_FOR_DLL_APPS "Have the Engine load the game(and plugins) from dll's." ON)
project (Engine)#project engine
include_directories(Libraries/whereami/src)
include_directories(Engine/src/)
include_directories(Libraries/glfw/include)
include_directories(Libraries/glm)
include_directories(Libraries/glad/include)
include_directories(Libraries/stb)
file(GLOB EngineRootSOURCES "Engine/src/*.cpp" "Engine/src/*.h")
file(GLOB EngineRenderingSOURCES "Engine/src/Rendering/*.cpp" "Engine/src/Rendering/*.h")
file(GLOB EngineAppSOURCES "Engine/src/App/*.cpp" "Engine/src/App/*.h")
file(GLOB EngineRenderingRenderablesSOURCES "Engine/src/Rendering/Renderables/*.cpp" "Engine/src/Rendering/Renderables/*.h")
file(GLOB EngineManagingSOURCES "Engine/src/Managing/*.cpp" "Engine/src/Managing/*.h")
file(GLOB EngineTypesSOURCES "Engine/src/Types/*.cpp" "Engine/src/Types/*.h")
file(GLOB EngineGameEssentialsSOURCES "Engine/src/GameEssentials/*.cpp" "Engine/src/GameEssentials/*.h")
file(GLOB EngineLibsSOURCES "Libraries/whereami/src/whereami.c" "Libraries/glad/src/glad.c")
file(GLOB EngineFrameworkSOURCES "Engine/src/Framework/*.h" "Engine/src/Framework/*.cpp")
file(GLOB APISOURCES "Engine/src/API/*.cpp" "Engine/src/API/*.h")
file(GLOB EngineExtAppSOURCES "Engine/src/ExtApp/*.cpp" "Engine/src/ExtApp/*.h"
"Engine/src/ExtApp/Interface/*.cpp" "Engine/src/ExtApp/Interface/*.h")
file(GLOB EngineExtAppGameSOURCES "Engine/src/ExtApp/Game/*.cpp" "Engine/src/ExtApp/Game/*.h")
source_group("ExtApp" FILES ${EngineExtAppGameSOURCES})
file(GLOB EngineExtAppEngineSOURCES "Engine/src/ExtApp/Engine/*.cpp" "Engine/src/ExtApp/Engine/*.h")
source_group("ExtApp" FILES ${EngineExtAppEngineSOURCES})
if(BUILD_ENGINE_FOR_EDITOR)
file(GLOB EngineEditorSOURCES "Engine/src/ExtApp/*.cpp" "Engine/src/ExtApp/*.h"
"Engine/src/ExtApp/Interface/*.cpp" "Engine/src/ExtApp/Interface/*.h")
if(BUILD_ENGINE_FOR_DLL_APPS)
add_library(Engine SHARED ${EngineRootSOURCES} ${EngineRenderingSOURCES} ${EngineTypesSOURCES} ${EngineRenderingRenderablesSOURCES} ${EngineManagingSOURCES} ${EngineGameEssentialsSOURCES} ${EngineLibsSOURCES} ${EngineEditorSOURCES} ${EngineExtAppSOURCES} ${EngineAppSOURCES} ${APISOURCES} ${EngineExtAppEngineSOURCES} ${EngineFrameworkSOURCES})
source_group("ExtApp" FILES ${EngineExtAppSOURCES})
elseif(NOT BUILD_ENGINE_FOR_DLL_APPS)
add_library(Engine SHARED ${EngineRootSOURCES} ${EngineRenderingSOURCES} ${EngineTypesSOURCES} ${EngineRenderingRenderablesSOURCES} ${EngineManagingSOURCES} ${EngineGameEssentialsSOURCES} ${EngineLibsSOURCES} ${EngineEditorSOURCES} ${EngineExtAppSOURCES} ${EngineAppSOURCES} ${APISOURCES} ${EngineExtAppEngineSOURCES} ${EngineFrameworkSOURCES})
endif()
target_link_libraries(Engine glfw)
source_group("Rendering" FILES ${EngineRenderingSOURCES})
source_group("Rendering/Renderables" FILES ${EngineRenderingRenderablesSOURCES})
source_group("Managing" FILES ${EngineManagingSOURCES})
source_group("App" FILES ${EngineAppSOURCES})
source_group("Types" FILES ${EngineTypesSOURCES})
source_group("GameEssentials" FILES ${EngineGameEssentialsSOURCES})
source_group("Libs" FILES ${EngineLibsSOURCES})
source_group("ExtApp" FILES ${EngineEditorSOURCES})
source_group("API" FILES ${APISOURCES})
source_group("Framework" FILES ${EngineFrameworkSOURCES})
elseif(NOT BUILD_ENGINE_FOR_EDITOR)
if(BUILD_ENGINE_FOR_DLL_APPS)
file(GLOB EngineExtAppSOURCES "Engine/src/ExtApp/*.cpp" "Engine/src/ExtApp/*.h"
"Engine/src/ExtApp/Interface/*.cpp" "Engine/src/ExtApp/Interface/*.h")
add_executable(Engine ${EngineRootSOURCES} ${EngineRenderingSOURCES} ${EngineTypesSOURCES} ${EngineRenderingRenderablesSOURCES} ${EngineManagingSOURCES} ${EngineGameEssentialsSOURCES} ${EngineLibsSOURCES} ${EngineExtAppSOURCES} ${EngineAppSOURCES} ${APISOURCES} ${EngineExtAppEngineSOURCES} ${EngineFrameworkSOURCES})
source_group("ExtApp" FILES ${EngineExtAppSOURCES})
elseif(NOT BUILD_ENGINE_FOR_DLL_APPS)
add_executable(Engine ${EngineRootSOURCES} ${EngineRenderingSOURCES} ${EngineTypesSOURCES} ${EngineRenderingRenderablesSOURCES} ${EngineManagingSOURCES} ${EngineGameEssentialsSOURCES} ${EngineLibsSOURCES} ${EngineExtAppSOURCES} ${EngineAppSOURCES} ${APISOURCES} ${EngineExtAppEngineSOURCES} ${EngineFrameworkSOURCES})
endif()
target_link_libraries(Engine glfw)
source_group("Rendering" FILES ${EngineRenderingSOURCES})
source_group("Rendering/Renderables" FILES ${EngineRenderingRenderablesSOURCES})
source_group("Managing" FILES ${EngineManagingSOURCES})
source_group("App" FILES ${EngineAppSOURCES})
source_group("Types" FILES ${EngineTypesSOURCES})
source_group("GameEssentials" FILES ${EngineGameEssentialsSOURCES})
source_group("Libs" FILES ${EngineLibsSOURCES})
source_group("API" FILES ${APISOURCES})
source_group("Framework" FILES ${EngineFrameworkSOURCES})
endif()
#add_library(Engine SHARED ${EngineSOURCES})
## END project engine
project (Module_OpenGL_Renderer_Input)#project module_renderer_opengl3
include_directories(Libraries/glfw/include)
include_directories(Libraries/glm)
include_directories(Libraries/glad/include)
include_directories(Libraries/stb)
file(GLOB Module_OpenGL_Renderer_InputSOURCES "Modules/Module_OpenGL_Renderer_Input/src/*.cpp" "Modules/Module_OpenGL_Renderer_Input/src/*.h" "Libraries/glad/src/glad.c")
add_library(Module_OpenGL_Renderer_Input SHARED ${Module_OpenGL_Renderer_InputSOURCES})
target_link_libraries(glfw)
##END project module_renderer_opengl3
project (Test1)#project test | This project is used to test the engine functionality.
include_directories(Libraries/imgui)
file(GLOB Test1SOURCES "Tests/Test1/src/*.cpp" "Tests/Test1/src/*.h" "Libraries/imgui/imgui*.cpp" ${APISOURCES})
add_executable(Test1 ${Test1SOURCES})
target_link_libraries(Test1 ${CMAKE_DL_LIBS})
project (TestGame)#project test | This project is used to test the engine functionality.
include_directories(Libraries/imgui)
file(GLOB TestGameSOURCES "Tests/TestGame/src/*.cpp" "Tests/TestGame/src/*.h" "Libraries/imgui/imgui*.cpp" ${EngineRenderingSOURCES} ${EngineTypesSOURCES} ${EngineRenderingRenderablesSOURCES} ${EngineManagingSOURCES} ${EngineGameEssentialsSOURCES} ${EngineLibsSOURCES} ${EngineAppSOURCES} ${APISOURCES} ${EngineExtAppSOURCES} ${EngineExtAppGameSOURCES} ${EngineFrameworkSOURCES})
add_library(TestGame SHARED ${TestGameSOURCES})
target_link_libraries(TestGame glfw)
project (Editor)#project editor | This is used to make projects and build projects(using the engine)
include_directories(Libraries/imgui)
file(GLOB EditorSOURCES "Editor/src/*.cpp" "Editor/src/*.h" "Libraries/imgui/imgui*.cpp" ${APISOURCES})
add_executable(Editor ${EditorSOURCES})
我包含了很多完全没用或不再需要的东西。 所以这是我的问题:
谢谢!
答案 0 :(得分:3)
- 每个目录都需要一个CMakeLists文件
不,那不是必需的。
对每个子模块和库都有一个CMakeLists.txt可能是一个好主意-在项目本身的根目录中有一个。
- 我是否需要提供每个包含源文件的目录,还是可以自动搜索目录中的源文件和头文件?
首先,查看问题3的答案。
其次,我不明白为什么您要搜索头文件。只需指定包含目录即可。
最后,如果您想对建议使用通配符,则可以将所有源文件放在一个目录下,并使用一个通配符。
- 我还看到许多其他CMake项目分别提供每个源...文件,为什么?
因为CMake在全局缓存方面存在问题,并且在添加新文件或删除旧文件时无法重新编译。 CMake文档说:
注意
我们不建议使用GLOB从源代码树中收集源文件列表。如果在添加或删除源时没有CMakeLists.txt文件更改,则生成的生成系统无法知道何时要求CMake重新生成。 CONFIGURE_DEPENDS标志可能无法在所有生成器上可靠地工作,或者如果将来添加了不支持它的新生成器,使用该生成器的项目将被卡住。即使CONFIGURE_DEPENDS能够可靠地工作,在每次重新构建上执行检查仍然会产生成本。
- ...每个头文件分开,为什么?
我从未见过。
- 还有什么我可以改善的吗?
使用target_include_directories
代替include_directories
。通常,请始终使用target_X
指令。