我想使我的代码更短,以便可读。我有多个ngIf,条件不同,列表的编号顺序不同(例如1、1.1、1.1.1)
这是我在模板端的代码
<span *ngIf="types.inputs.length > 1 && inputs.input.length > 1 && inputs.hasMultipleInput == true && inputs.hasMultipleSummaries == false && input.designSummaries.length == 1">{{in+1}}.{{inp+1}}. ({{sum.summary}})</span>
<span *ngIf="types.inputs.length > 1 && inputs.input.length > 1 && inputs.hasMultipleInput == true && inputs.hasMultipleSummaries == true && input.designSummaries.length == 1">{{in+1}}.{{inp+1}}.{{s+1}} ({{sum.summary}})</span>
<span *ngIf="types.inputs.length > 1 && types.hasMultipleInputs == true && inputs.input.length == 1 && input.designSummaries.length == 1">{{in+1}}.{{inp+1}}. ({{sum.summary}})</span>
<span *ngIf="types.inputs.length > 1 && types.hasMultipleInputs == false && inputs.input.length == 1 && input.designSummaries.length == 1">{{in+1}}. ({{sum.summary}})</span>
<span *ngIf="types.inputs.length > 1 && types.hasMultipleInputs == true && inputs.input.length == 1 && input.designSummaries.length > 1">{{in+1}}.{{inp+1}}.{{s+1}}. ({{sum.summary}})</span>
<span *ngIf="types.inputs.length > 1 && types.hasMultipleInputs == false && inputs.input.length == 1 && input.designSummaries.length > 1">{{in+1}}.{{s+1}}. ({{sum.summary}})</span>
<span *ngIf="types.inputs.length == 1 && inputs.input.length > 1 && input.designSummaries.length > 1">{{inp+1}}.{{s+1}}. ({{sum.summary}})</span>
<span *ngIf="types.inputs.length > 1 && inputs.input.length > 1 && input.designSummaries.length > 1">{{in+1}}.{{inp+1}}.{{s+1}}. ({{sum.summary}})</span>
<span *ngIf="types.inputs.length == 1 && inputs.input.length > 1 && input.designSummaries.length == 1">{{inp+1}}. ({{sum.summary}})</span>
<span *ngIf="types.inputs.length == 1 && inputs.input.length == 1 && input.designSummaries.length > 1">{{s+1}}. ({{sum.summary}})</span>
<span *ngIf="types.inputs.length == 1 && inputs.input.length == 1 && input.designSummaries.length == 1">({{sum.summary}})</span>
这将在其他专栏中重复进行,并进行一些附加插值,而我只是不想在整个项目中使用此长代码。
我只想要你们的任何建议:)
答案 0 :(得分:1)
您可以使用ngSwitch,执行函数以返回ngSwithcase值
`
<div [ngSwitch]="hero?.emotion">
<app-happy-hero *ngSwitchCase="'happy'" [hero]="hero"></app-happy-hero>
<app-sad-hero *ngSwitchCase="'sad'" [hero]="hero"></app-sad-hero>
<app-confused-hero *ngSwitchCase="'app-confused'" [hero]="hero"></app-confused-hero>
<app-unknown-hero *ngSwitchDefault [hero]="hero"></app-unknown-hero>
</div>
答案 1 :(得分:0)
您应该将所有逻辑放入一个方法(假设为public class PlayerCamera : MonoBehaviour {
public float mouseSensitivity = 10f;
public Transform target;
public float dstFromTarget = 2f;
public Vector2 pitchConstraints = new Vector2(-20f, 85f);
public float rotSmoothTime = .12f;
Vector3 rotSmoothVel;
Vector3 currRot;
float yaw;
float pitch;
void LateUpdate() {
yaw += Input.GetAxis("Mouse X") * mouseSensitivity;
pitch -= Input.GetAxis("Mouse Y") * mouseSensitivity;
pitch = Mathf.Clamp(pitch, pitchConstraints.x, pitchConstraints.y);
currRot = Vector3.SmoothDamp(currRot, new Vector3(pitch, yaw), ref rotSmoothVel, rotSmoothTime);
transform.eulerAngles = currRot;
transform.position = target.position - transform.forward * dstFromTarget;
}
public void ResetCamera(Transform lookAtTarget) {
transform.LookAt(lookAtTarget);
// below gets yaw and pitch values that move the camera to look at the
// wrong location
// yaw = transform.eulerAngles.x;
// pitch = transform.eulerAngles.y;
// pitch = Mathf.Clamp(pitch, pitchConstraints.x, pitchConstraints.y);
// currRot = new Vector3(pitch, yaw);
}
}
),该方法返回所需的getNumberingOrder()
,并简单地显示为:string
。 / p>
当然,您将向该函数传递参数。