我正在Tkinter中制作井字游戏,目前可以使用,但是我希望代码能够识别单击窗口中的某个范围(例如0、0、200、200),以便可以更改变量。这样做的目的是让游戏在连续出现三个时就知道。我的问题(如您在第28-29行中看到的,如果self.clicked ...)正在尝试创建一个变量(或其他解决方案),该变量将使窗口中的框的值为0或1,具体取决于它们已被点击。请帮忙。
from tkinter import *
tk = Tk()
width = 600
third = width / 3
canvas = Canvas(width=width, height=width)
tk.title = "Tic Tac Toe"
line1 = canvas.create_line(200, 0, 200, 600)
line2 = canvas.create_line(400, 0, 400, 600)
line3 = canvas.create_line(0, 200, 600, 200)
line4 = canvas.create_line(0, 400, 600, 400)
class XsorOs:
def __init__(self):
self.turn = 0
self.clicked = []
def click(self, row, col):
if (row, col) not in self.clicked:
if self.turn is 0:
canvas.create_line(col * third, row * third, (col + 1) * third, (row + 1) * third)
canvas.create_line((col + 1) * third, row * third, col * third, (row + 1) * third)
self.turn += 1
if self.clicked in range(0, 0, 200, 200):
print('hi')
elif self.turn is 1:
canvas.create_oval(col * third + 5, row * third + 5, (col + 1) * third - 5, (row + 1) * third - 5)
self.turn -= 1
else:
print("Game Over")
self.clicked.append((row, col))
def mouse_click(c, event):
col = int(event.x / third)
row = int(event.y / third)
c.click(row, col)
xo = XsorOs()
canvas.pack()
canvas.bind("<Button-1>", lambda event: mouse_click(xo, event))
canvas.mainloop()
print hi只是一个占位符,直到我弄清楚该怎么做。我希望它成为“使窗口的这一部分成为1(从0开始)。”
答案 0 :(得分:0)
我建议使用3x3数组存储数据,然后使用一些if
语句连续检测3个。我记得在tkinter中创建井字游戏,这是我使用的方法。
from tkinter import *
tk = Tk()
width = 600
third = width / 3
canvas = Canvas(width=width, height=width)
tk.title = "Tic Tac Toe"
line1 = canvas.create_line(200, 0, 200, 600)
line2 = canvas.create_line(400, 0, 400, 600)
line3 = canvas.create_line(0, 200, 600, 200)
line4 = canvas.create_line(0, 400, 600, 400)
game_board = [['' for x in range(3)] for y in range(3)]
class XsorOs:
def __init__(self):
self.turn = 0
self.clicked = []
def click(self, row, col):
if (row, col) not in self.clicked:
if self.turn % 2 == 0:
canvas.create_line(col * third, row * third, (col + 1) * third, (row + 1) * third)
canvas.create_line((col + 1) * third, row * third, col * third, (row + 1) * third)
self.turn += 1
game_board[row][col] = 'x'
elif self.turn % 2 == 1:
canvas.create_oval(col * third + 5, row * third + 5, (col + 1) * third - 5, (row + 1) * third - 5)
self.turn += 1
game_board[row][col] = 'o'
## add some if statements to detect diagonals, horizontals and verticals in a row.
def mouse_click(c, event):
col = int(event.x / third)
row = int(event.y / third)
c.click(row, col)
xo = XsorOs()
canvas.pack()
canvas.bind("<Button-1>", lambda event: mouse_click(xo, event))
canvas.mainloop()