我遇到了记忆问题。我可能不明白如何从导航控制器中弹出当前的UIViewcontroller。但是我认为它会释放它的内存,至少在它运行不足的时候。就像调用dealloc方法一样。我有一个继承自UIViewController的类。我基本上做了一个png动画序列。我不能使用animationImages,因为我需要一些交叉淡入淡出。无论如何,当我观看活动监视器并打开页面时(观察内存上升30MB)然后我弹出它。内存减少了几MB但不是全额。所以这一直在发生,直到应用程序崩溃。泄漏检测器不显示任何泄漏的物体。我想我正在照顾它。我可以粘贴我的代码,如果这会有所帮助。有什么我不了解的NavigationController和发布UIViewControllers?
以下是代码:
-(void)addImage:(NSString*)imageName{
if (!images){
images = [[NSMutableArray alloc] init];
}
// UIImage*image = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[imageName stringByReplacingOccurrencesOfString:@".png" withString:@""] ofType:@"png"]];
[images addObject:imageName];
// [image release];
}
-(UIImage*)getImage:(NSString*)imageName{
return [UIImage imageNamed:imageName];
}
// left pad the image number with 0
-(NSString*)formatImageName:(int)num andName:(NSString*)imgName{
NSString* imgNum = [NSString stringWithFormat:@"%i",num];
if (num < 10){
imgNum = [NSString stringWithFormat:@"0%i",num];
}
return [NSString stringWithFormat:imgName,imgNum];
}
// Returns a UIImageView that contains the next image to display
- (UIImageView *)nextImageView
{
if(runOnce && hasRunOnce && pictureIndex == 0){
return nil;
}
// get the image at the next index
UIImage *image = [self getImage:[images objectAtIndex:pictureIndex]];
++pictureIndex; // increment the index
// create an image view for the image
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
//[image release];
// resize the image to fill the screen without distorting
imageView.frame = rotator.frame;
imageView.autoresizesSubviews = NO;
[imageView setContentMode:UIViewContentModeCenter];
// Makes the image move proportionally in any direction if the
// bounds of the superview change when the iPhone is rotated.
imageView.autoresizingMask = (UIViewAutoresizingFlexibleLeftMargin |
UIViewAutoresizingFlexibleRightMargin |
UIViewAutoresizingFlexibleTopMargin |
UIViewAutoresizingFlexibleBottomMargin);
if(pictureIndex > images.count -1){
pictureIndex = 0;
}
hasRunOnce = YES;
return imageView;
}
- (void)timerFired:(NSTimer *)_timer{
nextImageView = [self nextImageView];
if(nextImageView){
[self.view addSubview:nextImageView];
nextImageView.alpha = 0.0;
//NSLog(@"timerFired - image no: %i", pictureIndex);
// begin animation block
[UIView beginAnimations:nil context:nextImageView];
[UIView setAnimationDuration:animationDuration]; // set the animation length
[UIView setAnimationDelegate:self]; // set the animation delegate
// call the given method when the animation ends
[UIView setAnimationDidStopSelector:@selector(transitionFinished:finished:context:)];
// make the next image appear with the chosen effect
[nextImageView setAlpha:1.0]; // fade in the next image
[currentImageView setAlpha:0.0]; // fade out the old image
[UIView commitAnimations];
} else {
[timer invalidate];
timer = nil;
}
}
// called when the image transition animation finishes
- (void)transitionFinished:(NSString *)animationId finished:(BOOL)finished context:(void *)context
{
[currentImageView removeFromSuperview]; // remove the old image
currentImageView.image = nil;
[currentImageView release]; // release the memory for the old image
currentImageView = context; // assign the new image
}
-(void)startRotator{
pictureIndex = 0; // reset the index
currentImageView = [self nextImageView]; // load the first image
[self.view addSubview:currentImageView]; // add the image to the view
timer = [NSTimer scheduledTimerWithTimeInterval:scheduledInterval
target:self
selector:@selector(timerFired:)
userInfo:nil
repeats:YES];
}
-(void)stopRotator{
NSLog(@"ImageRotator - StopRotator Called");
[timer invalidate];
timer = nil; // set timer to nil
[currentImageView removeFromSuperview]; // remove the current image
currentImageView.image = nil;
[currentImageView release];
currentImageView = nil;
if(nextImageView){
[nextImageView removeFromSuperview]; // remove the current image
nextImageView.image = nil;
//[nextImageView release];
nextImageView = nil;
}
}
// called after this controller's view was dismissed, covered or otherwise hidden
- (void)viewWillDisappear:(BOOL)animated
{
[self stopRotator];
[images release];
images = nil;
[super viewWillDisappear:animated];
}
答案 0 :(得分:1)
首先,内存突然增加,因为你将所有图像存储在数组中,因为我建议你将它们存储在文档目录和数组中所有那些(stings数组)的地址中。 减少内存使用的一个想法是使用
myImageView.image = nil;
如果您使用任何imageView显示图像,则在您不显示任何图像时使用上面的行。 有一点需要注意的是,当应用程序内存不足时,它会调用
- (void)didReceiveMemoryWarning {
}
不
- (void)dealloc {
}
我建议你阅读内存管理
此外,您可以使用Instruments
来检查内存泄漏
答案 1 :(得分:0)
我认为你应该改变的第一件事是下面的代码
- (void)timerFired:(NSTimer *)_timer
{
// all your code
.......
.......
//add these two lines at bottom
[nextImageView release];
//I think the leak is because you are adding imageViews and not releasing it .... when ever you add any subview to any view its retain count is incleased.
currentImageView.image = nil;
//also you are not using current view any more because you are setting its alfa to 0 so you can set its image to nil.
}
答案 2 :(得分:0)
内存问题最终成为ImageNamed方法。一旦我用其他方法用以下方法覆盖它,一切似乎都运行良好。
@implementation UIImage(imageNamed_Hack)
+ (UIImage *)imageNamed:(NSString *)name {
return [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:nil]];
}
@end