我很好奇,在极少数情况下,React是否会批量更新道具?在文档中没有提到这一点,但是我无法对以下情况做出其他解释。
我等效于以下代码:
// Connected component
class MyComponent extends React.Component {
state = {
shouldDisplayError: false,
};
componentDidUpdate(prevProps) {
console.log("componentDidUpdate: " + this.props.dataState);
if (
prevProps.dataState === "FETCHING" &&
this.props.dataState === "FETCH_FAILED"
) {
this.setState(() => ({ shouldDisplayError: true }));
}
}
render() {
return this.state.shouldDisplayError && <p>Awesome error message!</p>;
}
}
const mapStateToProps = (state) => {
const dataState = getMyDataStateFromState(state);
// dataState can be "NOT_INITIALIZED" (default), "FETCHING", "FETCH_SUCCEEDED" or "FETCH_FAILED"
console.log("mapStateToProps: " + dataState);
return {
dataState,
};
};
export default connect(mapStateToProps)(MyComponent);
// A thunk triggered by a click in another component:
export async const myThunk = () => (dispatch) => {
dispatch({ type: "FETCHING_DATA" });
let result;
try {
result = await API.getData(); // an error thrown immediately inside of here
} catch (error) {
dispatch({ type: "FETCHING_DATA_FAILED" });
return;
}
dispatch({type: "FETCHING_DATA_SUCCEEDED", data: result.data});
}
// Let's say this is the API:
export const API = {
getData: () => {
console.log("> api call here <");
throw "Some error"; // in a real API module, there's a check that would throw in some cases - this is the equivalent for the unhappy path observed
// here would be the fetch call
},
}
触发API调用(立即失败的 )后,我在控制台中期望看到的如下:>
但是,我可以看到以下内容: 所以 基本上,问题是:如果我真的很快就分派了两个动作,触发了组件的道具更新,React会批量处理它们,从而有效地忽略第一个吗? mapStateToProps: FETCHING
componentDidUpdate: FETCHING
> api call here <
mapStateToProps: FETCH_FAILED
componentDidUpdate: FETCH_FAILED
mapStateToProps: FETCHING
> api call here <
mapStateToProps: FETCH_FAILED
componentDidUpdate: FETCH_FAILED
MyComponent
组件从未收到"FETCHING"
dataState
,尽管它在mapStateToProps
函数中可见。因此,从不显示错误消息。为什么?是因为React对组件props
进行了如此快速的更新(在某些情况下就像对this.setState()
的调用一样)?
答案 0 :(得分:0)
第一次呈现组件时,未调用componentDidUpdate。而是调用componentDidMount。还要登录componentDidMount中的控制台以查看消息。