有谁知道如何将pygame与Tk集成?我试图用Tk形式驱动一个pygame显示器,我遇到了困难。下面是一个我想要完成的事情的简单例子。我试图从Tk表单获取输入以触发pygame窗口中的操作。我不确定如何通过基本的互动。有人做过这种事吗?建议?
# The following code has 2 major problems.
# 1. The window does not refresh when it is dragged over the pygame field.
# 2. How to plot variables on the screen when the 'Draw' button is clicked?
from Tkinter import *
import os, sys, pygame
from pygame.locals import *
pygame.init()
size = width, height = 1200, 800
CENTER = width/2, height/2
class Application(Frame):
def draw_circle(self):
print "How do I draw a circle at (x,y) radius?"
print "Does this code belong here?"
def createWidgets(self):
myXFrame = Frame(self, bd=2, relief=RIDGE)
Label(myXFrame, text='X:').pack(side=LEFT, padx=5)
myX = StringVar()
Entry(myXFrame, textvariable=myX, bg='white').pack(side=RIGHT, padx=5)
myX.set('X')
myXFrame.pack(expand=1, fill=X, pady=10, padx=5)
myYFrame = Frame(self, bd=2, relief=RIDGE)
Label(myYFrame, text='Y:').pack(side=LEFT, padx=5)
myY = StringVar()
Entry(myYFrame, textvariable=myY, bg='white').pack(side=RIGHT, padx=5)
myY.set('Y')
myYFrame.pack(expand=1, fill=X, pady=10, padx=5)
radiusFrame = Frame(self, bd=2, relief=RIDGE)
Label(radiusFrame, text='Radius:').pack(side=LEFT, padx=5)
radius = StringVar()
Entry(radiusFrame, textvariable=radius, bg='white').pack(side=RIGHT, padx=5)
radius.set('radius')
radiusFrame.pack(expand=1, fill=X, pady=10, padx=5)
self.DRAW = Button(self)
self.DRAW["text"] = "DRAW"
self.DRAW["fg"] = "red"
self.DRAW["command"] = self.draw_circle
self.DRAW.pack({"side": "left"})
def __init__(self, master=None):
Frame.__init__(self, master)
self.pack()
self.createWidgets()
def main():
答案 0 :(得分:1)
我试过这个。主要思想是使用root.after(miliseconds, call_back)
设置计时器事件。这将在你的Tk程序中使用pygame部分。
以下是一个例子。
import pygame
import Tkinter as tk
from random import randint
class MyGame:
def __init__(self):
self.root = tk.Tk()
tk.Button(self.root, text='Click Me', command=self.add_point).pack()
pygame.display.init()
self.screen = pygame.display.set_mode((200, 200))
self.screen.fill(0xffffff)
pygame.display.flip()
self.cnt = 0
def add_point(self, r=20):
pygame.draw.circle(self.screen, randint(0, 0xffffff),
(randint(10, 190), randint(10, 190)), r)
pygame.display.flip()
def loop(self):
# do logic
# do render
self.cnt += 1
if self.cnt % 10 == 0:
self.add_point(3)
self.root.after(5, self.loop)
def mainloop(self):
self.root.after(5, self.loop)
self.root.mainloop()
MyGame().mainloop()
点击按钮,pygame窗口会对你做出反应。
答案 1 :(得分:0)