我正在将游戏集成到VR中,现在我想更改控制方式。在下面给出的脚本中,当玩家按下鼠标按钮时,枪支会发射子弹,但是现在在VR中,我不希望我的游戏由任何控制器控制。我想要的是玩家移动头部并且将焦点对准敌人时,无需按下任何按钮即可开始射击(我的意思是自动射击)。我该怎么办?
grausing System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GunScript : MonoBehaviour {
public float damage = 10f;
public float range = 100f;
public float fireRate = 15f;
public float impactForce = 30f;
public Camera fpsCam;
public GameObject impactEffect;
private float nextTimeToFire = 0f;
// Update is called once per frame
void Update () {
if (Input.GetButton("Fire1") && Time.time >= nextTimeToFire)
{
nextTimeToFire = Time.time + 1f / fireRate;
Shoot();
}
}
void Shoot()
{
RaycastHit hit;
if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
{
Debug.Log(hit.transform.name);
Target target = hit.transform.GetComponent<Target>();
if (target != null)
{
target.TakeDamage(damage);
}
if(hit.rigidbody != null)
{
hit.rigidbody.AddForce(-hit.normal * impactForce);
}
GameObject ImpactEffectGO = Instantiate(impactEffect, hit.point, Quaternion.LookRotation(hit.normal));
Destroy(ImpactEffectGO, 2f);
}
}
}
答案 0 :(得分:1)
由于您已经拥有射击技师,只需更改Update()
就可以完成您想要的
void Update () {
if (Time.time >= nextTimeToFire)
{
nextTimeToFire = Time.time + 1f / fireRate;
Shoot();
}
}