我需要重新创建一个客户场景,在该场景中,当我们建立新连接时,将在同一ip:port对中重用。
我想根据这种情况创建一个程序:
客户端使用端口XXXX与服务器建立连接。
客户端终止连接。
客户端使用相同的端口XXXX与服务器建立另一个连接。
我修改了简单的服务器/客户端代码,例如,在客户端代码的accept()之前调用了bind()。当我运行客户端程序的第一轮时,它可以工作,但是在第二轮中,服务器接受连接,但是没有消息从客户端传递到服务器。
有人可以看一下代码并为此提供帮助吗?
server.c
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
int Create_Socket(void)
{
int c_socket;
printf("Creating Socket\n");
c_socket = socket(AF_INET, SOCK_STREAM, 0);
return c_socket;
}
int Bind_Socket(int socket)
{
int bind_s = -1;
int server_port = 7777;
struct sockaddr_in server = {0};
printf("Creating bind\n");
server.sin_family = AF_INET;
server.sin_addr.s_addr = inet_addr("22.0.0.1");
server.sin_port = htons(server_port);
bind_s = bind(socket, (struct sockaddr *)&server, sizeof(server));
return bind_s;
}
int main(int argc, char *argv[])
{
int socket_description, socket, client_length, read_size;
struct sockaddr_in server_address, client_address;
char client_message[200] = {0};
char message[100] = {0};
const char *pMessage = "Hello Vishnu Vijayan";
//Create Socket
socket_description = Create_Socket();
if(socket_description == -1)
{
printf("Could not create socket\n");
return 1;
}
printf("Socket Created\n");
//Bind Socket
if(Bind_Socket(socket_description) < 0)
{
perror("Bind failed");
return 1;
}
printf("Bind done\n");
listen(socket_description, 3);
while(1)
{
printf("Waiting for incoming connections.... \n");
client_length = sizeof(struct sockaddr_in);
//accept connection from an incoming client
socket = accept(socket_description, (struct sockaddr *)&client_address, (socklen_t*)&client_length);
if(socket < 0)
{
perror("Accept failed");
return 1;
}
printf("Connection accepted\n");
memset(client_message, '\0', sizeof(client_message));
memset(message, '\0', sizeof(message));
//Receive a reply from client
if(recv(socket, client_message, 200, 0) < 0)
{
printf("recv failed\n");
break;
}
printf("Client reply : %s\n", client_message);
strcpy(message, pMessage);
//Send some data
if(send(socket, message, strlen(message), 0) < 0)
{
printf("Send failed\n");
return 1;
}
close(socket);
sleep(1);
}
return 0;
}
client.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
int Bind_Socket(int socket)
{
int bind_s = -1;
int client_port = 7777;
struct sockaddr_in client = {0};
printf("Creating bind\n");
int reuse = 1;
if(setsockopt(socket, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuse, sizeof(reuse)) < 0)
{
perror("SO_REUSEADDR failed");
return -1;
}
if(setsockopt(socket, SOL_SOCKET, SO_REUSEPORT, (const char*)&reuse, sizeof(reuse)) < 0)
{
perror("SO_REUSEPORT failed");
return -1;
}
client.sin_family = AF_INET;
client.sin_addr.s_addr = inet_addr("20.0.0.1");
client.sin_port = htons(client_port);
bind_s = bind(socket, (struct sockaddr *)&client, sizeof(client));
return bind_s;
}
int Receive_Socket(int socket, char* from_server, int length)
{
int receive_s = 1;
receive_s = recv(socket, from_server, length, 0);
printf("Response : %s\n", from_server);
return receive_s;
}
int Send_Socket(int socket, char *send_to_server, int length)
{
int send_s = -1;
send_s = send(socket, send_to_server, length, 0);
return send_s;
}
int Connect_Socket(int socket)
{
int connect_s = -1;
int server_port = 7777;
struct sockaddr_in server = {0};
printf("Connecting socket\n");
server.sin_addr.s_addr = inet_addr("22.0.0.1");
server.sin_family = AF_INET;
server.sin_port = htons(server_port);
connect_s = connect(socket, (struct sockaddr *)&server, sizeof(struct sockaddr_in));
return connect_s;
}
int Create_Socket(void)
{
int c_socket;
printf("Creating Socket\n");
c_socket = socket(AF_INET, SOCK_STREAM, 0);
return c_socket;
}
int main(int argc, char *argv[])
{
int socket, read_size;
struct sockaddr_in server_address;
char send_to_server[100] = {0};
char server_reply[200] = {0};
//Create Socket
socket = Create_Socket();
if(socket == -1)
{
printf("Could not create socket\n");
return 1;
}
printf("Created Socket\n");
//Bind Socket
if(Bind_Socket(socket) < 0)
{
perror("Bind failed");
return 1;
}
printf("Bind done\n");
//Connect to server
if(Connect_Socket(socket) < 0)
{
perror("Connect failed");
return 1;
}
printf("Successfully connected with server\n");
printf("Enter the message: ");
gets(send_to_server);
//Send data to server
Send_Socket(socket, send_to_server, strlen(send_to_server));
//Receive data from server
read_size = Receive_Socket(socket, server_reply, 200);
printf("Server Response : %s\n\n", server_reply);
close(socket);
return 0;
}
答案 0 :(得分:1)
您可能想阅读以下答案:
https://stackoverflow.com/a/14388707/15809
尤其是有关在TIME_WAIT状态下关闭TCP套接字的注释,以及SO_REUSEPORT如何导致Linux下的负载平衡。我认为这两种效应中的任何一种都可以在这里发挥作用。