我正在制作一个游戏,玩家在该游戏中绕着行星旋转相机(相机支架的子代)。我需要能够在特定的时间点限制相机的位置(和旋转)。我正在使用RotateAround函数,我想知道是否有人可以帮助我解决这个问题?我的代码如下:
private void RotateCamera(Vector3 dragStartPosition, Vector3 dragEndPosition)
{
//normalised for odd edges
dragEndPosition = dragEndPosition.normalized *planetRadius;
dragStartPosition = dragStartPosition.normalized * planetRadius;
// Cross Product
Vector3 cross = Vector3.Cross(dragEndPosition, dragStartPosition);
// Angle for rotation
float angle = Vector3.SignedAngle(dragEndPosition, dragStartPosition, cross);
//Causes Rotation of angle around the vector from Cross product
holderTransform.RotateAround(planet.transform.position , cross, angle);
EventHandler.instance.AddHiddenEvent(EventHandler.EventType.panCamera);
}
private static Vector3? GetMouseHit()
{
RaycastHit hit;
int layer_mask = LayerMask.GetMask("Planet"); //raycasting on the planet
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, Mathf.Infinity, layer_mask))
{
return hit.point;
}
return null;
}
答案 0 :(得分:0)
使用Mathf.clamp()函数。
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