我有一个管理资源(网络套接字)的类。
我编写了一个类ConnectionHandler
,该类处理从对accept()
的调用创建的网络套接字。
此类在设计时考虑了RAII,当调用accept()
时,将返回的套接字放入ConnectionHandler
中,当超出范围时,析构函数将关闭套接字。
我还通过将所有打开的ConnectionHandler
保存在一个映射中来跟踪它们(将套接字地址(IP:Port)映射到与该地址对应的ConnectionHandler
)。
我在将这些ConnectionHandler
嵌入到地图中时遇到了问题。
我这样做是为了使ConnectionHandler
无法被复制(至少我相信我已经做到了),但是在调用std::map::emplace
时,ConnectionHandler
'调用s的析构函数(大概是删除沿行创建的临时对象),然后关闭套接字。
如您所见,这造成了一个问题,因为现在无法在程序的更下方使用套接字。
当将ConnectionHandler
的析构函数包含到std::map
中时,有什么方法可以防止它被调用吗?
以下是ConnectionHandler
的代码:
头文件:
class ConnectionHandler
{
private:
constexpr static long BUFFER_SIZE = 1 << 12; // 4K Buffer
SocketAddress peer; // This is kept around to be able to produce clear exception messages when something goes wrong
SocketFileDescriptor socket; // using SocketFileDescriptor = int;
public:
ConnectionHandler() noexcept = delete; // Default Constructor
explicit ConnectionHandler(SocketFileDescriptor socket, const SocketAddress& socketAddress) noexcept; // Value Constructor
ConnectionHandler (ConnectionHandler&& handler) noexcept; // Move Constructor
ConnectionHandler (const ConnectionHandler& handler) = delete; // Delete Copy Constructor
ConnectionHandler& operator= (ConnectionHandler&& handler) noexcept; // Move Assignment Operator
ConnectionHandler& operator= (const ConnectionHandler& handler) = delete; // Delete Copy Assignment Operator
~ConnectionHandler(); // Destructor
void close() noexcept; // Allow the owner to manually close the socket if necessary
void set_blocking (bool blocking) const; // Make the socket either blocking or non-blocking
friend std::ostream& operator<< (std::ostream& stream, const ConnectionHandler& handler); // Receive data from the socket
friend std::istream& operator>> (std::istream& stream, const ConnectionHandler& handler); // Send data to the socket
};
执行:
ConnectionHandler::ConnectionHandler(SocketFileDescriptor socket, const SocketAddress& socketAddress) noexcept: peer(socketAddress), socket(socket)
{
}
ConnectionHandler::ConnectionHandler(ConnectionHandler&& handler) noexcept: peer(std::move(handler.peer)), socket(handler.socket)
{
}
ConnectionHandler& ConnectionHandler::operator=(ConnectionHandler&& handler) noexcept
{
this->peer = std::move(handler.peer);
this->socket = handler.socket;
return *this;
}
ConnectionHandler::~ConnectionHandler()
{
if (this->socket > 0) // Check if the socket has been closed manually
// Don't bother setting the socket to -1, the object is being destroyed anyway
{
std::cout << "Closing socket from destructor " << this->socket << std::endl;
::close(this->socket);
}
}
void ConnectionHandler::close() noexcept
{
std::cout << "Closing socket from close() " << this->socket << std::endl; // Close the socket manually and indicate it is closed by setting it's value to -1
::close(this->socket);
this->socket = -1;
}
[...]
这是SocketAddress类的样子(我知道,它不适用于IPv6):
class SocketAddress
{
private:
std::array<std::uint8_t, 4> ip;
std::uint16_t port;
public:
friend void swap (SocketAddress& sa1, SocketAddress& sa2) noexcept;
SocketAddress() noexcept;
explicit SocketAddress(struct sockaddr_storage* sockaddrStorage);
SocketAddress (const SocketAddress& address) = default;
SocketAddress (SocketAddress&& address) noexcept = default;
SocketAddress& operator= (SocketAddress address);
friend bool operator< (const SocketAddress& lhs, const SocketAddress& rhs) noexcept;
friend std::string to_string(const SocketAddress& address) noexcept;
};
最后,这是创建ConnectionHandler并将其放置在地图中的代码:
void Server::listenLoop() // acceptLoop() would be a better name
{
struct sockaddr_storage remoteAddr;
while(!stop) // stop is a std::atomic<bool>
{
[...] // accept() connections in a loop
SocketAddress address = SocketAddress(&remoteAddr);
this->incomingSockets.emplace(std::make_pair(address, ConnectionHandler(childFileDesc, address)));
}
[...]
}
此函数在与主线程分开的线程上运行,该线程保留在Server对象中,并在Server对象的析构函数中联接。
答案 0 :(得分:5)
在您的move构造函数/赋值运算符中,您需要使从对象移动的对象无效。从对象移出后,析构函数仍将被调用。如果它们的套接字不为0,则析构函数仍将在fd上调用close。
答案 1 :(得分:1)
您的移动操作已损坏,因为它们留下两个引用同一套接字的对象。您需要将一个虚拟(无效)套接字值放置到移出的对象上,并在析构函数中进行检查。