d3.js-强制布局中的碰撞

时间:2018-10-20 17:32:15

标签: javascript d3.js

我正在尝试在v4中实现following script

此脚本是在v3中编写的,在v4中无效。 (我也是d3的新手,并开始学习v4)

var width = 400,
    height = 400;

var nodes = d3.range(200).map(function() { return {radius: Math.random() * 12 + 4}; }),
    root = nodes[0],
    color = d3.scale.category10();

root.radius = 0;
root.fixed = true;

var force = d3.layout.force()
    .gravity(0.05)
    .charge(function(d, i) { return i ? 0 : -2000; })
    .nodes(nodes)
    .size([width, height]);

force.start();

var svg = d3.select("body").append("svg")
    .attr("width", width)
    .attr("height", height);

svg.selectAll("circle")
    .data(nodes.slice(1))
  .enter().append("circle")
    .attr("r", function(d) { return d.radius; })
    .style("fill", function(d, i) { return color(i % 3); });

force.on("tick", function(e) {
  var q = d3.geom.quadtree(nodes),
      i = 0,
      n = nodes.length;

  while (++i < n) q.visit(collide(nodes[i]));

  svg.selectAll("circle")
      .attr("cx", function(d) { return d.x; })
      .attr("cy", function(d) { return d.y; });
});

svg.on("mousemove", function() {
  var p1 = d3.mouse(this);
  root.px = p1[0];
  root.py = p1[1];
  force.resume();
});

function collide(node) {
  var r = node.radius + 16,
      nx1 = node.x - r,
      nx2 = node.x + r,
      ny1 = node.y - r,
      ny2 = node.y + r;
  return function(quad, x1, y1, x2, y2) {
    if (quad.point && (quad.point !== node)) {
      var x = node.x - quad.point.x,
          y = node.y - quad.point.y,
          l = Math.sqrt(x * x + y * y),
          r = node.radius + quad.point.radius;
      if (l < r) {
        l = (l - r) / l * .5;
        node.x -= x *= l;
        node.y -= y *= l;
        quad.point.x += x;
        quad.point.y += y;
      }
    }
    return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
  };
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.4.11/d3.min.js"></script>

我能想到的最好的解决方案是绕着一个大的特殊圆圈移动,并使用碰撞来避免其余的圆圈碰到我的大圆圈。

但是我的大圈子正在冻结。 另外,认为我的整体解决方案不太好:

我在做什么错了?

var width = 1000,
    height = 600;

d3.select("body")
    .append("svg")
    .attr("width", 1000)
    .attr("height", 600);

const collideCircle = {
    radius: 30,
    fill: 'black',
    center: {
        x: 200,
        y: 200
    }
};

const radius = 10;
const moreCircles = [...Array(40).keys()].map(i => ({
    radius,
    fill: 'pink',
    center: {
        x: 200,
        y: 200
    }
}));

const simulation = d3.forceSimulation([collideCircle, ...moreCircles])
    .force('x', d3.forceX().x(d => d.center.x))
    .force('y', d3.forceY().y(d => d.center.y))
    .force('collision', d3.forceCollide().radius(d => d.radius))
    .on('tick', ticked);

const collideCircles = d3.select('svg')
    .append('g')
    .selectAll('circle')
    .data([collideCircle])
    .enter().append('circle')
    .attr('fill', d => d.fill)
    .attr('r', d => d.radius)
    .attr('cx', d => d.x)
    .attr('cy', d => d.y);

const moreCirclesGeom = d3.select('svg')
    .append('g')
    .selectAll('circle')
    .data(moreCircles)
    .enter().append('circle')
    .attr('fill', d => d.fill)
    .attr('r', d => d.radius)
    .attr('cx', d => d.x)
    .attr('cy', d => d.y);

function ticked() {
    // stay in the SVG (box) only:

    moreCirclesGeom
        .attr("cx", function (d) {
            return d.x = Math.max(radius, Math.min(width - radius, d.x));
        })
        .attr("cy", function (d) {
            return d.y = Math.max(radius, Math.min(height - radius, d.y));
        });

    collideCircles
        .attr("cx", function (d) {
            return d.x = Math.max(radius, Math.min(width - radius, d.x));
        })
        .attr("cy", function (d) {
            return d.y = Math.max(radius, Math.min(height - radius, d.y));
        });
}

d3.select('svg').on("mouseover", handleMouseOver);

function handleMouseOver() {
    collideCircle.fx = d3.event.x;
    collideCircle.fy = d3.event.y;

    simulation.alphaTarget(0.1).restart();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.13.0/d3.js"></script>

0 个答案:

没有答案