文档声称它在vs_4_0和更高版本[link中受支持(我在使用vs_5_0),但是所有值都返回(0,0,0,0)。我有什么想念的吗?
Texture2D view0 : register(t0);
SamplerState MeshTextureSampler: register(s0) {
Filter = MIN_MAG_MIP_LINEAR;
AddressU = Wrap;
AddressV = Wrap;
};
cbuffer InputData : register(b0) {
uint width;
uint height;
}
struct VertexInputType {
float4 position : POSITION;
float4 color : COLOR;
float2 tex : TEXCOORD0;
};
struct VertexOutputType {
float4 position : SV_POSITION;
float4 color : COLOR;
float2 tex : TEXCOORD0;
};
VertexOutputType VShader(VertexInputType input) {
VertexOutputType output;
output.position = input.position;
output.tex = input.tex;
output.color = view0.Load(int3(output.tex.x * width, output.tex.y * height, 0));
return output;
}
float4 PShader(VertexOutputType input) : SV_TARGET
{
//DOES NOT WORK
return input.color;
//WORKS
return float4(view0.Load(int3(input.tex.x * width, input.tex.y * height, 0)).rgb, 1);
}