我想知道在iOS上定义时间段内循环音频的最佳解决方案是什么。 我目前在玩
AVAudioPlayer
(我可以在其中定义重复计数,但不能定义结束时间)AVPlayer
(在这里我可以定义forwardPlaybackEndTime
机器人,而不是循环计数)AVPlayerLooper
(我尚未完全理解)因此,我需要定义一个重复某些声音文件的持续时间。 F.e.我有一个8秒的mp3,想播放一分钟。
如果我能再次淡入淡出,suuuuper也会很棒。
答案 0 :(得分:2)
使用AVPlayerLooper使您处在正确的轨道上。
这是设置AVPlayerLooper
var playerLooper: AVPlayerLooper!
var player: AVQueuePlayer!
func play(_ url: URL) {
let asset = AVAsset(url: url)
let playerItem = AVPlayerItem(asset: asset)
player = AVQueuePlayer(playerItem: playerItem)
playerLooper = AVPlayerLooper(player: player, templateItem: playerItem)
player.play()
}
要在设置的时间后停止循环,可以使用addBoundaryTimeObserver(forTimes:queue:using:) 例如:
let assetDuration = CMTimeGetSeconds(asset.duration)
let maxDuration = 60.0 // Define max duration
let maxLoops = floor(maxDuration / assetDuration)
let lastLoopDuration = maxDuration - (assetDuration * maxLoops)
let boundaryTime = CMTimeMakeWithSeconds(lastLoopDuration, preferredTimescale: 1)
let boundaryTimeValue = NSValue(time: boundaryTime)
player.addBoundaryTimeObserver(forTimes: [boundaryTimeValue], queue: DispatchQueue.main) { [weak self] in
if self?.playerLooper.loopCount == Int(maxLoops) {
self?.player.pause()
}
}
要淡入/淡出,必须在使用audioMix
实例之前将AVPlayerItem
属性设置为您的let introRange = CMTimeRangeMake(start: CMTimeMakeWithSeconds(0, preferredTimescale: 1), duration: CMTimeMakeWithSeconds(1, preferredTimescale: 1))
let endingSecond = CMTimeRangeMake(start: CMTimeMakeWithSeconds(assetDuration - 1, preferredTimescale: 1), duration: CMTimeMakeWithSeconds(1, preferredTimescale: 1))
let inputParams = AVMutableAudioMixInputParameters(track: asset.tracks.first! as AVAssetTrack)
inputParams.setVolumeRamp(fromStartVolume: 0, toEndVolume: 1, timeRange: introRange)
inputParams.setVolumeRamp(fromStartVolume: 1, toEndVolume: 0, timeRange: endingSecond)
let audioMix = AVMutableAudioMix()
audioMix.inputParameters = [inputParams]
playerItem.audioMix = audioMix
实例。
func play(_ url: URL) {
let asset = AVAsset(url: url)
let playerItem = AVPlayerItem(asset: asset)
let assetDuration = CMTimeGetSeconds(asset.duration)
let introRange = CMTimeRangeMake(start: CMTimeMakeWithSeconds(0, preferredTimescale: 1), duration: CMTimeMakeWithSeconds(1, preferredTimescale: 1))
let endingSecond = CMTimeRangeMake(start: CMTimeMakeWithSeconds(assetDuration - 1, preferredTimescale: 1), duration: CMTimeMakeWithSeconds(1, preferredTimescale: 1))
let inputParams = AVMutableAudioMixInputParameters(track: asset.tracks.first! as AVAssetTrack)
inputParams.setVolumeRamp(fromStartVolume: 0, toEndVolume: 1, timeRange: introRange)
inputParams.setVolumeRamp(fromStartVolume: 1, toEndVolume: 0, timeRange: endingSecond)
let audioMix = AVMutableAudioMix()
audioMix.inputParameters = [inputParams]
playerItem.audioMix = audioMix
player = AVQueuePlayer(playerItem: playerItem)
playerLooper = AVPlayerLooper(player: player, templateItem: playerItem)
player.play()
let maxDuration = 60.0 // Define max duration
let maxLoops = floor(maxDuration / assetDuration)
let lastLoopDuration = maxDuration - (assetDuration * maxLoops)
let boundaryTime = CMTimeMakeWithSeconds(lastLoopDuration, preferredTimescale: 1)
let boundaryTimeValue = NSValue(time: boundaryTime)
player.addBoundaryTimeObserver(forTimes: [boundaryTimeValue], queue: DispatchQueue.main) { [weak self] in
if self?.playerLooper.loopCount == Int(maxLoops) {
self?.player.pause()
}
}
}
完整功能:
[ManuallyDrop<Box<T>>]