我对一个键盘模块有一个令人失望的问题,当按下它的任何键时,它通常会显示LCD模块上按下的键。问题是,只要我的应用程序(例如要接收密码的系统并显示在LCD上),每当我按下该键时,行都将停止扫描,并且我无法按任何其他键在LCD上显示。如果我想在LCD上显示列表,并且想在屏幕上翻一页以恢复显示列表,那么我现在面临的另一个问题。我该如何实现呢? 我将为原理图添加屏幕截图,并同时提供要检查的键盘和LCD的代码。还是感谢您对我的帮助。
我的应用代码:
#define F_CPU 8000000UL
#include <util/delay.h>
#include <avr/io.h>
#include "LCD.h"
#include "Keypad.h"
int main(void)
{
/* Replace with your application code */
uint8_t keypadPress = 0;
Keypad_vInit();
LCD_vInit();
while( !Keypad_u8Scan() )
{
keypadPress = Keypad_u8Scan();
if( keypadPress == '8' )
{
LCD_vPrintChar( '8' );
while( keypadPress == '8' );
}
}
}
我的LCD库:
#if defined MODE_4
static void sendFallingEdge( void ); /* This prototype is declared static to avoid modifying it. */
static void sendFallingEdge( void )
{
/* Initializing the EN pin of the LCD when detecting a falling edge. */
/* The following code is the representation of falling edge using the system clock. */
PORTB |= ( 1 << EN );
_delay_ms( 1 );
PORTB &= ( ~ ( 1 << EN ) );
_delay_ms( 1 );
}
void LCD_vSendCmd( char cmd )
{
/* Transferring the first nibble. */
PORTA &= 0x0F;
PORTA |= ( cmd & 0xF0 );
CLR_BIT( PORTB, RS ); /* Transferring instructions data. */
sendFallingEdge( );
/* Transferring the second nibble. */
PORTA &= 0x0F;
PORTA |= ( cmd << 4 );
CLR_BIT( PORTB, RS ); /* Transferring instructions data. */
sendFallingEdge( );
}
void LCD_vInit( void )
{
DDRA |= 0xF0; /* DDRA |= 0b11110000; */
DDRB |= 0x0E; /* DDRB |= 0b00001110; */ /* Those three HIGH bits are the RS, RW and EN respectively. */
CLR_BIT( PORTB, RW ); /* Write mode enabled according to the LCD's datasheet. */
LCD_vSendCmd( 0x33 );
_delay_ms( 1 );
LCD_vSendCmd( 0x32 );
_delay_ms( 1 );
LCD_vSendCmd( 0x28 );
_delay_ms( 1 );
LCD_vSendCmd( 0x01 );
_delay_ms( 1 );
LCD_vSendCmd( 0x0F );
_delay_ms( 1 );
}
void LCD_vPrintChar( char data )
{
PORTA &= 0x0F;
PORTA |= ( data & 0xF0 );
SET_BIT( PORTB, RS ); /* Transferring display data. */
sendFallingEdge( );
PORTA &= 0x0F;
PORTA |= ( data << 4 );
SET_BIT( PORTB, RS ); /* Transferring display data. */
sendFallingEdge( );
}
void LCD_vPrintString( char * str )
{
uint8_t counter;
for( counter = 0; str[ counter ] != '\0'; counter ++ )
{
LCD_vPrintChar( str[ counter ] );
}
}
void LCD_vPrintNumbers( uint8_t str[ ], uint8_t size )
{
uint8_t counter;
for( counter = 0; str[ counter ] < size; counter ++ )
{
LCD_vPrintChar( str[ counter ] );
}
}
void LCD_vClrScreen( void )
{
LCD_vSendCmd( CLR_SCRN );
}
void LCD_vMoveCursor( char row, char column )
{
char cmd;
if( row == 1 )
{
cmd = STARTROW0 + column - 1;
LCD_vSendCmd( cmd );
}
else if( row == 2 )
{
cmd = STARTROW1 + column - 1;
LCD_vSendCmd( cmd );
}
}
#endif
我的键盘库:
#include <avr/io.h>
#include "std_macros.h"
void Keypad_vInit( void )
{
DDRC = 0x0F;
CLR_BIT( SFIOR, PUD );
PORTC = 0xFF;
}
unsigned char Keypad_u8Scan( void )
{
unsigned char row, column, scan, buttonPressed = 0;
unsigned char KP[ 4 ][ 4 ] = { { '7', '8', '9', '/' },
{ '4', '5', '6', '*' },
{ '1', '2', '3', '-' },
{ ' ', '0', '=', '+' }
};
for( row = 0; row < 4; row ++ )
{
PORTC |= 0x0F;
CLR_BIT( PORTC, row );
for( column = 4; column < 8; column ++ )
{
scan = READ_BIT( PINC, column );
if( scan == 0 )
{
buttonPressed = KP[ row ][ column - 4 ];
}
}
}
return buttonPressed;
}
最后是我的标准宏:
#define SET_BIT( REGISTER, BIT_NUM ) ( REGISTER = REGISTER | ( 1 << BIT_NUM ) )
#define CLR_BIT( REGISTER, BIT_NUM ) ( REGISTER = REGISTER & ( ~( 1 << BIT_NUM ) ) )
答案 0 :(得分:1)
while
为假时,您的!Keypad_u8Scan()
循环终止,然后main()
终止。当按下8
以外的任何键时,会发生这种情况,因为只有在键为8
的情况下,您才等待释放键。
在任何“大循环”调度嵌入式系统中,main()
通常不应终止-外循环应是不确定的。
以下调度循环将起作用(假设键盘和LCD功能起作用),并且更容易扩展-添加额外的按下事件处理程序只需在{{上添加一个新的case
块1}}:
switch
也许更好的结构是拥有一个单独的函数,该函数等待按下事件,如下所示:
for(;;) // forever
{
// Wait for key-down
do
{
keypadPress = Keypad_u8Scan();
} while( keypadPress == 0 ) ;
// Process key
switch( keypadPress )
{
case '8' :
{
LCD_vPrintChar( '8' );
}
break ;
default :
{
// any other key not explicitly handled
}
}
// Wait for key-up
while( Keypad_u8Scan() != 0 )
{
// do nothing
}
}
然后您的主循环可以变得更加简单:
uint8_t getKey()
{
uint8_t key = 0 ;
// Wait for key release if pressed on entry
while( Keypad_u8Scan() != 0 )
{
// do nothing
}
// Wait for new key press
do
{
key = Keypad_u8Scan();
} while( key == 0 ) ;
return key ;
}
答案 1 :(得分:0)
当前,您的while循环正在循环,而没有按下任何键:
while( !Keypad_u8Scan() )
它应该永远循环下去。
其后一行:
keypadPress = Keypad_u8Scan();
正在获取按键,并且固定while循环后,它将接收多个按键,因此可以处理页面按钮并显示不同的页面。