我想在Java中创建一个简单的绘图程序,该程序目前仅使用Graphics.fillOval()
和mouseMotionListener()
绘制一条线。问题是,如果快速移动鼠标,线条的精度会降低,椭圆形(在这种情况下为圆形)会散开。
代码如下:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Drawing
{
private JFrame window;
private Graphics g;
public Drawing()
{
window=new JFrame();
window.setTitle("Paint_window");
window.setSize(1000,700);
window.setVisible(true);
window.setDefaultCloseOperation(window.EXIT_ON_CLOSE);
g=window.getGraphics();
window.addMouseMotionListener(new MouseMotionAdapter()
{
public void mouseDragged(MouseEvent e)
{
if(SwingUtilities.isLeftMouseButton(e)
{
g.fillOval((int)e.getX(),(int)e.getY(),10,10);
}
}
});
}
}
是否有改进方法或更好的方法?
答案 0 :(得分:1)
g=window.getGraphics();
首先,您不应该使用组件的getGraphics()。您所做的任何绘制都只是临时的,并且在Swing第一次确定需要重新绘制组件时将被擦除。在上面的示例中,只需尝试调整框架的大小即可。
进行自定义绘制的正确方法是重写JPanel的paintComponent(...)
方法并将面板添加到框架中。有关更多信息,请参见Custom Painting。
问题是,如果您快速移动鼠标,线条会变得不那么精确,并且椭圆形(在这种情况下为圆形)会分开
您将无法为鼠标移动的每个像素生成事件。
相反,您需要能够在拖动鼠标时在连续的点之间“画一条线”。
因此,您需要将每个点存储在ArrayList中,并在自定义绘制代码中迭代所有点并绘制一条线。
一个入门的基本示例:
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JPanel;
class DrawingPanel extends JPanel
{
private ArrayList<ArrayList<Point>> previous = new ArrayList<ArrayList<Point>>();
private ArrayList<Point> current = new ArrayList<Point>();
private BasicStroke basicStroke;
public DrawingPanel(int strokeSize)
{
basicStroke = new BasicStroke(strokeSize, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
MouseAdapter ma = new MouseAdapter()
{
@Override
public void mousePressed(MouseEvent e)
{
current.add( new Point(e.getX(), e.getY()) );
}
@Override
public void mouseDragged(MouseEvent e)
{
current.add( new Point(e.getX(), e.getY()) );
repaint();
}
@Override
public void mouseReleased(MouseEvent e)
{
if (current.size() > 1)
{
previous.add( current );
}
current = new ArrayList<Point>();
}
};
addMouseMotionListener( ma );
addMouseListener( ma );
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setStroke( basicStroke );
// Paint lines from previous drags
for (int i = 0; i < previous.size(); i++)
{
drawLines(g, previous.get(i));
}
// Paint line from current drag
drawLines(g, current);
}
private void drawLines(Graphics g, ArrayList<Point> points)
{
for (int i = 0; i < points.size() - 1; i++)
{
int x = (int) points.get(i).getX();
int y = (int) points.get(i).getY();
int x2 = (int) points.get(i + 1).getX();
int y2 = (int) points.get(i + 1).getY();
g.drawLine(x, y, x2, y2);
}
}
private static void createAndShowGUI()
{
JFrame frame = new JFrame("Drawing Panel");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new DrawingPanel(15));
frame.setSize(400, 400);
frame.setLocationByPlatform( true );
frame.setVisible( true );
}
public static void main(String[] args) throws Exception
{
EventQueue.invokeLater( () -> createAndShowGUI() );
/*
EventQueue.invokeLater(new Runnable()
{
public void run()
{
createAndShowGUI();
}
});
*/
}
}
使用上述方法,您将在每次重新绘制组件时重新绘制线条。
另一种方法是绘制到BufferedImage
,然后在面板上绘制BufferedImage
。您可以查看Custom Painting Approaches以获得该方法的示例。