我正在尝试从Shape类到Rectangle,Circle和Triangle类进行多级继承。从Rectangle中,我需要继承Square类并打印区域,信息等。以及从Circle中的Ellipse和来自Triangle中的Isosceles。到目前为止,我的第一个继承的类工作正常,但是每当我尝试使“孙子级”类工作时,我都无法使其工作。我不知道我可能做错了什么。这是代码:
#include <iostream>
using namespace std;
class Shape{
protected:
string name;
float area;
public:
Shape(string nm):name(nm){}
//Getters
string getName(){ return name; }
float getArea(){}
//Setters
virtual void setArea(){}
//Print
virtual void printInfo()
{
cout << "Name: " << name << " Color: " << endl;
}
};
class Rectangle : public Shape{
private:
float length, width;
public:
Rectangle(string nm, float l, float w):Shape::Shape(nm), length(l), width(w){}
Shape::getName();
//Setters
void setArea(){ area = length*width; }
void printInfo(){
//Shape::printInfo();
cout << "Name: " << name << " L: " << length << " W: " << width << " A: " << area << endl;
}
};
class Square : public Rectangle{
private:
float length;
public:
Square(string nm, float l):length(l),Rectangle::Rectangle(nm){}
float getLength(){return length;}
//Setters
void setArea(){ area = length *length; }
};
class Circle : public Shape{
private:
float radius;
const float pi = 3.0;
public:
Circle(string nm, float r):Shape::Shape(nm), radius(r){}
//Setters
void setArea(){ area = pi*radius*radius; }
void printInfo(){
//Shape::printInfo();
cout << "Name: " << name << " R: " << radius << " A: " << area << endl;
}
};
//class Ellipse : public Circle{
//
//private:
// float length, width, radius1, radius2;
//
//public:
// Ellipse(string nm, int clr, float l, float w);
//
// //Setters
//void setArea(){ area = radius1 * radius2; }
//
//};
class Triangle : public Shape{
private:
float a, base, c, height;
public:
Triangle(string nm, float a, float b, float c, float h):Shape::Shape(nm), a(a), base(b), c(c), height(h){}
//Setters
void setArea(){ area = (base*height)/2; }
void printInfo(){
//Shape::printInfo();
cout << "Name: " << name << " Color: " << " A: " << a << " Base: " << base << " C: " << c << " H: " << height << " P: " << " A: " << area << endl;
}
};
//class Isosceles : public Triangle{
//
//private:
// float base, height;
//
//public:
// Isosceles(string nm, int clr, float l, float w);
//
// //Setters
// void setArea(){ area = (base*height)/2; }
//
//};
int main() {
Rectangle r("Rectangle", 10, 20);
Circle c("Circle", 1);
Triangle tt("Triangle", 2, 2, 3, 3);
Square ss("Square", 10);
Shape* s;
Shape* t;
Shape* u;
Shape* v;
s = &r;
t = &c;
u = &tt;
v = &ss;
//Set and print area of Rectangle
s->setArea();
s->printInfo();
//Set and print area of Circle
t->setArea();
t->printInfo();
//Set and print area of Triangle
u->setArea();
u->printInfo();
//Set and print area of Rectangle
v->setArea();
v->printInfo();
return 0;
}
在此处设置Square类时出现错误:
class Square : public Rectangle{
private:
float length;
public:
Square(string nm, float l):length(l),Rectangle::Rectangle(nm){}
我注释掉了Ellipse和Isosceles类,以便我可以正确设置Square,以后再不使用它们。 这是我第一次问问题,因此,如果问题不正确,请告诉我。 谢谢您的帮助。
答案 0 :(得分:2)
在您的Square课堂上,我相信我发现了一个错误...
尝试对您的正方形构造函数执行以下操作:
Square(string nm, float l):length(l),Rectangle::Rectangle(nm, l, l){}
与您所拥有的相反...将解决您在Square类中遇到的错误。
之所以不同,是因为当您从Square构造函数将参数传递给Rectangle构造函数时,您没有使某些参数未初始化(在Rectangle构造函数中)。