我正在尝试更改三角形的第一个顶点的x和y位置,我想通过调整datgui上的滑块在屏幕上动态更新它。下面是我的代码。你能指出我正确的方向吗?我真的很努力。当我在animate()中分配变量时怎么办?
整个代码在这里: http://jsfiddle.net/2WKqL/165/
我认为问题出在这里。
function animate() {
requestAnimationFrame( animate );
params.xposv1=mesh.geometry.vertices[0].x;
params.yposv1=mesh.geometry.vertices[0].y;
mesh.geometry.verticesNeedUpdate = true;
renderer.render( scene, camera );
}
答案 0 :(得分:1)
您有一个全局变量geometry
。在GUI中将其属性vertices
与索引0
一起使用。
您可以这样做:
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function addDatGui() {
var gui = new dat.GUI();
gui.add(geometry.vertices[0], 'x').min(-800).max(800).step(5);
gui.add(geometry.vertices[0], 'y').min(-800).max(800).step(5);
}
function init() {
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;
scene = new THREE.Scene();
geometry = new THREE.Geometry();
geometry.vertices = [
new THREE.Vector3(-94, -200, 0),
new THREE.Vector3(92, 68, 0),
new THREE.Vector3(-105, 180, 0)
];
geometry.faces = [new THREE.Face3(0, 1, 2)];
mesh = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({
color: 0xffff00,
side: THREE.DoubleSide
}));
scene.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
renderer.render(scene, camera);
addDatGui();
}
function animate() {
requestAnimationFrame(animate);
mesh.rotation.y += 0.01;
mesh.geometry.verticesNeedUpdate = true;
renderer.render(scene, camera);
}
body {
overflow: hidden;
margin: 0;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/97/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.3/dat.gui.min.js"></script>