我已经搜索并尝试将我的makefile中的nds platfrom与ARM项目的库pthread.h链接起来,但仍然无法正确链接...
#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
ifeq ($(strip $(DESMUME)),)
$(error "Please set DESMUME in your environment. export DESMUME=<path to>DeSmuME")
endif
include $(DEVKITARM)/base_rules
#-------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA contains .bin files with extra data for the project (e.g. graphic tiles)
# NITRODATA contains the "virtual" file system accessed through filesystem lib
#-------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := source
INCLUDES := include
DATA := data
NITRODATA := nitrofiles
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
ARCH := -march=armv5te -mlittle-endian
CFLAGS := -Wall -g -O2 \
$(ARCH) -mtune=arm946e-s -fomit-frame-pointer -ffast-math
# -Wall : enable all warnings
# -g : enable debug info generation
# -O2 : code optimization level 2
# $(ARCH) -mtune=arm946e-s : tune code generation for specific machine
# -fomit-frame-pointer : avoid to use a 'frame-pointer' register in functions that do not need it
# -ffast-math : optimize math operations
CFLAGS += $(INCLUDE) -DARM9
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=ds_arm9.specs $(ARCH)
#-------------------------------------------------------------------------------
# any extra libraries we wish to link with the project (order is important)
#-------------------------------------------------------------------------------
LIBS := -lfilesystem -lfat -lnds9
#-------------------------------------------------------------------------------
# list of directories containing libNDS libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBNDS := $(DEVKITPRO)/libnds
#---------------------------------------------------------------------------------
# check if the build directory is not created yet
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
AFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.bin)))
export OFILES := $(BINFILES:.bin=.o) $(CFILES:.c=.o)
export SFILES := $(AFILES:.s=.o)
# GARLIC_API is the directory where the API's include and source code lives
# (assume a relative structure of the GARLIC project directories)
export GARLICAPI := $(CURDIR)/../GARLIC_API
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBNDS),-I$(dir)/include) \
-I$(GARLICAPI)
export LIBPATHS := $(foreach dir,$(LIBNDS),-L$(dir)/lib)
#---------------------------------------------------------------------------------
# use CC for linking standard C projects
#---------------------------------------------------------------------------------
export LD := $(CC)
export _ADDFILES := -d $(CURDIR)/$(NITRODATA)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo "Removing ALL intermediate files... "
@echo "Por favor, recuerda que habitualmente NO es necesario hacer un 'clean' antes de un 'make'"
@sleep 3
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds
#---------------------------------------------------------------------------------
run : $(TARGET).nds
@echo "runing $(TARGET).nds with DesmuME"
@$(DESMUME)/DeSmuME.exe $(TARGET).nds &
#---------------------------------------------------------------------------------
debug : $(TARGET).nds $(TARGET).elf
@echo "testing $(TARGET).nds/.elf with DeSmuME_dev/Insight (gdb) through TCP port=1000"
@$(DESMUME)/DeSmuME_dev.exe --arm9gdb=1000 $(TARGET).nds &
@$(DEVKITPRO)/insight/bin/arm-eabi-insight $(TARGET).elf &
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d) $(SFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).nds : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES) $(SFILES)
#---------------------------------------------------------------------------------
%.nds: %.elf
@ndstool -c $@ -9 $< -b $(GAME_ICON) "$(GAME_TITLE);$(GAME_SUBTITLE1);$(GAME_SUBTITLE2)" $(_ADDFILES)
@echo built ... $(notdir $@)
#---------------------------------------------------------------------------------
%.elf:
@echo linking $(notdir $@)
$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) $(SFILES) -o $@
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
由于我不在Windows环境中工作,因此发现的当前线程库如下:
总而言之,我的疑问是...我真的不知道如何在我的Makefile中链接此项目中的线程C库...甚至我试图在代码中声明该库...就像这个:
#include <pthread.h>
但是无法识别类型pthread_t。
这与makefile中的链接有关吗?在那种情况下,我应该添加什么?
答案 0 :(得分:1)
windows DLL在诸如Nintendo DS之类的嵌入式系统上将毫无用处。您只应使用针对目标平台重建的库,而不应使用主机系统的库。
此外,类似pthread之类的东西依赖操作系统来提供线程服务(通常是POSIX兼容的),而Nintendo DS则没有这样的服务:您在裸机上运行,只有服务引入。这并不意味着不可能在DS上执行多线程,而是意味着您必须自己完成所有工作,使用计时器中断来触发捕获堆栈和程序指针的代码,并将其存储并恢复先前线程的线程。这称为软件多线程。
希望,由于NDS具有用于视频和音频多路复用/合成的专用硬件,以及用于执行慢速任务(例如串行设备通信和联网)的从属处理器,因此ARM9 CPU通常可以自由运行游戏逻辑而不会中断多线程的实际需求。