我正在为角色扮演游戏制作角色创建面板。它有一个JPanel
使用GridBagLayout
,其中一个JPanel
使用FlowLayout
。
最初,当我不使用FlowLayout
时,它看起来像这样:
我需要在x轴上添加另一个组件。 weightx
值将增加并变为偶数。这会使我所有的头衔都偏离中心,我不喜欢那样。我当时想我可以使用JPanel
将我的某些组件放入FlowLayout
内,或者将其包装在JScrollPane
或类似的东西中:
不幸的是,使用JPanel
的{{1}}并没有被使用网格网格布局的FlowLayout
锚定。尽管已设置为锚点JPanel
,但它还是转到了显示屏的侧面。
GridBagConstraints.BASELINE
public class TheLifeOfErnestRhodes extends JFrame {
private static JFrame frame = new JFrame("The Life of Ernest Rhodes");
private static Color black = new Color(40,40,40);
private static Color gold = new Color(255,223,0);
private static Color sienna = new Color(255,82,45);
private static Color stone = new Color(119,136,153);
private static Font titleFont = new Font("Serif", Font.BOLD + Font.ITALIC, 48);
private static Font textFont = new Font("Serif", Font.PLAIN, 20);
private static Font buttonFont = new Font("Serif", Font.BOLD + Font.ITALIC, 20);
private static void setFrame() {
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
frame.setResizable(false);
Container pane = frame.getContentPane();
JPanel backPanel = new JPanel();
backPanel.setBackground(black);
backPanel.setVisible(true);
pane.add(backPanel);
pane.add(charScreen());
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
setFrame();
}
});
}
private static JPanel charScreen() {
GridBagLayout layout = new GridBagLayout();
JPanel charScreen = new JPanel(layout);
charScreen.setBackground(black);
charScreen.setVisible(true);
//Static labels for the two headings/titles on this screen.
GridBagConstraints c = new GridBagConstraints();
c.gridx = 1;
c.gridy = 0;
c.anchor = GridBagConstraints.NORTH;
c.insets = new Insets(80,0,20,0);
JLabel heading = new JLabel("THE LIFE OF ERNEST RHODES");
heading.setForeground(gold);
heading.setFont(titleFont);
charScreen.add(heading, c);
c.gridy++;
c.anchor = GridBagConstraints.BASELINE;
c.insets = new Insets(0,0,10,0);
JLabel title = new JLabel("CHARACTER CREATION");
title.setForeground(stone);
title.setFont(titleFont);
charScreen.add(title, c);
c.gridy++;
c.insets = new Insets (10, 20, 10, 20);
JPanel namePanel = new JPanel(new FlowLayout());
namePanel.setComponentOrientation(ComponentOrientation.LEFT_TO_RIGHT);
JLabel labelName = new JLabel("FULL NAME:");
labelName.setForeground(stone);
labelName.setFont(textFont);
labelName.setVisible(true);
namePanel.add(labelName, c);
JTextField firstName = new JTextField("Taylor", 20);
firstName.setMinimumSize(firstName.getPreferredSize());
firstName.setBackground(black.darker());
firstName.setForeground(stone);
firstName.setFont(textFont);
firstName.setHorizontalAlignment(JTextField.CENTER);
firstName.setBorder(null);
firstName.setVisible(true);
namePanel.add(firstName);
JTextField lastName = new JTextField("Woodhouse", 20);
lastName.setMinimumSize(lastName.getPreferredSize());
lastName.setBackground(black.darker());
lastName.setForeground(stone);
lastName.setFont(textFont);
lastName.setHorizontalAlignment(JTextField.CENTER);
lastName.setBorder(null);
lastName.setVisible(true);
namePanel.add(lastName);
JLabel displayName = new JLabel("TYPE A NAME & PRESS 'ENTER'");
displayName.setForeground(stone);
displayName.setFont(textFont);
displayName.setVisible(true);
namePanel.add(displayName, c);
charScreen.add(namePanel);
c.gridx = 0;
c.gridy++;
c.fill = GridBagConstraints.NONE;
JLabel availablePts = new JLabel("AVAILABLE POINTS: 5");
availablePts.setForeground(stone);
availablePts.setFont(textFont);
availablePts.setVisible(true);
charScreen.add(availablePts, c);
c.gridx++;
JLabel allocatedPts = new JLabel("ALLOCATED POINTS:");
allocatedPts.setForeground(stone);
allocatedPts.setFont(textFont);
allocatedPts.setVisible(true);
charScreen.add(allocatedPts, c);
c.gridx++;
JLabel selectTrait = new JLabel("SELECT TRAITS:");
selectTrait.setForeground(stone);
selectTrait.setFont(textFont);
selectTrait.setVisible(true);
charScreen.add(selectTrait, c);
c.gridx = 0;
c.gridy++;
JLabel labelInv = new JLabel("Investigation");
labelInv.setForeground(gold);
labelInv.setFont(textFont);
labelInv.setVisible(true);
charScreen.add(labelInv, c);
c.gridy++;
JLabel labelPers = new JLabel("Persuasion");
labelPers.setForeground(gold);
labelPers.setFont(textFont);
labelPers.setVisible(true);
charScreen.add(labelPers, c);
c.gridy++;
JLabel LabelStl = new JLabel("Stealth");
LabelStl.setForeground(gold);
LabelStl.setFont(textFont);
LabelStl.setVisible(true);
charScreen.add(LabelStl, c);
c.gridx++;
c.gridy = 4;
JLabel allocatedInt = new JLabel("0");
allocatedInt.setForeground(stone);
allocatedInt.setFont(textFont);
allocatedInt.setVisible(true);
charScreen.add(allocatedInt, c);
c.gridy++;
JLabel allocatedPers = new JLabel("0");
allocatedPers.setForeground(stone);
allocatedPers.setFont(textFont);
allocatedPers.setVisible(true);
charScreen.add(allocatedPers, c);
c.gridy++;
JLabel allocatedAth = new JLabel("0");
allocatedAth.setForeground(stone);
allocatedAth.setFont(textFont);
allocatedAth.setVisible(true);
charScreen.add(allocatedAth, c);
c.gridx++;
c.gridy = 4;
JLabel keenEye = new JLabel("Keen Eye");
keenEye.setForeground(sienna);
keenEye.setFont(textFont);
keenEye.setVisible(true);
charScreen.add(keenEye, c);
c.gridy++;
JLabel interrogator = new JLabel("Interrogator");
interrogator.setForeground(gold);
interrogator.setFont(textFont);
interrogator.setVisible(true);
charScreen.add(interrogator, c);
c.gridy++;
JLabel sleuth = new JLabel("Sleuth");
sleuth.setForeground(gold);
sleuth.setFont(textFont);
sleuth.setVisible(true);
charScreen.add(sleuth, c);
c.gridx = 1;
c.gridy++;
JLabel reset = new JLabel("Reset Stats");
reset.setForeground(gold);
reset.setFont(textFont);
reset.setVisible(true);
charScreen.add(reset, c);
c.gridy++;
JLabel gender = new JLabel("GENDER:");
gender.setForeground(stone);
gender.setFont(textFont);
gender.setVisible(true);
charScreen.add(gender, c);
c.gridx = 0;
c.gridy++;
JLabel male = new JLabel("Male");
male.setForeground(gold);
male.setFont(textFont);
male.setVisible(true);
charScreen.add(male, c);
c.gridx++;
JLabel female = new JLabel("Female");
female.setForeground(gold);
female.setFont(textFont);
female.setVisible(true);
charScreen.add(female, c);
c.gridx++;
JLabel other = new JLabel("Other");
other.setForeground(sienna);
other.setFont(textFont);
other.setVisible(true);
charScreen.add(other, c);
c.gridx = 1;
c.gridy++;
c.anchor = GridBagConstraints.PAGE_END;
JLabel clickNext = new JLabel("Continue");
clickNext.setForeground(stone);
clickNext.setFont(titleFont);
clickNext.setVisible(true);
charScreen.add(clickNext, c);
}
}
用作“按钮”。 Mac的按钮图标真的很丑,所以我流氓了。上面的代码已修改为仅显示相关组件。在我的程序中,JLabel
中添加了MouseListener。谢谢大家!
干杯, 阿阿迪
答案 0 :(得分:1)
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是没有意义的,因为namePanel.add(labelName, c);
使用的是namePanel
,将FlowLayout
传递给它是没有意义的,因为它对GridBagLayoutConstraint
毫无意义
FlowLayout
有效地传递了“默认值” charScreen.add(namePanel);
,这意味着GridBagLayoutConstraint
会自行决定是否进行布局,这对您没有帮助。
也许您是说GridBagLayout
,其中charScreen.add(namePanel, c);
是您传递给c
的约束
例如...
namePanel