自定义UIButton子类

时间:2018-10-11 20:05:56

标签: ios swift uibutton

我正在尝试自己的自定义UIButton。我继承了UIButton类,并尝试添加一些功能,这是我的代码:

import UIKit


class CustomButton: UIButton {

    override init(frame: CGRect) {
        super.init(frame: frame)
        setup()
        setGradientBackground()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        fatalError("init(coder:) has not been implemented")
    }

    private func setup() {
        layer.cornerRadius = 8
    }

    private func setGradientBackground() {

        let gradientLayer = CAGradientLayer()
        gradientLayer.frame = bounds
        gradientLayer.colors = [UIColor.yellow.cgColor, UIColor.blue.cgColor]
        gradientLayer.locations = [0.0, 1.0]
        gradientLayer.startPoint = CGPoint(x: 1.0, y: 1.0)
        gradientLayer.endPoint = CGPoint(x: 0.0, y: 0.0)

        layer.insertSublayer(gradientLayer, at: 0)
    }
}

我将其链接到我的IBOutlet:

@IBOutlet weak var myButton: CustomButton!

没有任何内容!

2 个答案:

答案 0 :(得分:2)

如果要在情节提要中添加按钮,则调用的初始化程序为init?(coder aDecoder: NSCoder),而不是init(frame: CGRect),因此需要添加…

required init?(coder aDecoder: NSCoder) {
    super.init(coder: aDecoder)
    setup()
    setGradientBackground()
}

答案 1 :(得分:1)

使用func awakeFromNib()

class CustomButton: UIButton {

    override func awakeFromNib() {
        super.awakeFromNib()

        setup()
        setGradientBackground()
    }

    private func setup() {
        layer.cornerRadius = 8
    }

    private func setGradientBackground() {

        let gradientLayer = CAGradientLayer()
        gradientLayer.frame = bounds
        gradientLayer.colors = [UIColor.yellow.cgColor, UIColor.blue.cgColor]
        gradientLayer.locations = [0.0, 1.0]
        gradientLayer.startPoint = CGPoint(x: 1.0, y: 1.0)
        gradientLayer.endPoint = CGPoint(x: 0.0, y: 0.0)

        layer.insertSublayer(gradientLayer, at: 0)
    }
}
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