是否可以从其他窗口小部件setState()
方法调用特定窗口小部件(嵌入在其他窗口小部件中)的onPressed()
,以便仅重绘该窗口小部件的 ?
我想单击按钮,然后查看“ MyTextWidget”的状态进行更改。其余布局相同,没有任何更改,因此不应重写。
这是我的代码:
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Timer',
theme: new ThemeData(
primaryColor: Colors.grey.shade800,
),
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
int _seconds = 1;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("title"),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
MyTextWidget(), //just update this widget
Divider(),
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
IconButton(
icon: Icon(Icons.add_circle),
onPressed: _addPressed,
iconSize: 150.0,
),
IconButton(
icon: Icon(Icons.remove_circle),
onPressed: ()=> print("to be implemented"),
iconSize: 150.0,
),
],
)
],
),
);
}
void _addPressed() {
//somehow call _updateSeconds()
}
}
这是我要更新的全状态MyTextWidget。
class MyTextWidget extends StatefulWidget{
@override
_MyTextWidgetState createState() => _MyTextWidgetState();
}
class _MyTextWidgetState extends State<MyTextWidget> {
int secondsToDisplay = 0;
void _updateSeconds(int newSeconds) {
setState(() {
secondsToDisplay = newSeconds;
});
}
@override
Widget build(BuildContext context) {
return Text(
secondsToDisplay.toString(),
textScaleFactor: 5.0,
);
}
}
我想要实现的目标似乎很简单,但我无法弄清楚。想象一下,如果“ MyTextWidget”埋在巨大的布局树中,并且每次我想对其进行更新时,我都需要重新绘制整个树。
答案 0 :(得分:5)
这是使用流的可能解决方案:
import 'dart:async';
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Timer',
theme: new ThemeData(
primaryColor: Colors.grey.shade800,
),
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
StreamController<int> _controller = StreamController<int>();
int _seconds = 1;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("title"),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
MyTextWidget(stream: _controller.stream), //just update this widget
Divider(),
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
IconButton(
icon: Icon(Icons.add_circle),
onPressed: _addPressed,
iconSize: 150.0,
),
IconButton(
icon: Icon(Icons.remove_circle),
onPressed: ()=> _controller.add(_seconds++),
iconSize: 150.0,
),
],
)
],
),
);
}
void _addPressed() {
//somehow call _updateSeconds()
}
}
class MyTextWidget extends StatefulWidget{
final Stream<int> stream;
MyTextWidget({this.stream});
@override
_MyTextWidgetState createState() => _MyTextWidgetState();
}
class _MyTextWidgetState extends State<MyTextWidget> {
int secondsToDisplay = 0;
void _updateSeconds(int newSeconds) {
setState(() {
secondsToDisplay = newSeconds;
});
}
@override
void initState() {
super.initState();
widget.stream.listen((seconds) {
_updateSeconds(seconds);
});
}
@override
Widget build(BuildContext context) {
return Text(
secondsToDisplay.toString(),
textScaleFactor: 5.0,
);
}
}
答案 1 :(得分:1)
有多种方法可以实现这一目标。最简单的方法是使用InheritedWidget
小部件,例如:
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Timer',
theme: new ThemeData(
primaryColor: Colors.grey.shade800,
),
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
MyHomePageState createState() {
return new MyHomePageState();
}
}
class MyHomePageState extends State<MyHomePage> {
int _seconds = 1;
@override
Widget build(BuildContext context) {
return new MyInheritedWidget(
secondsToDisplay: _seconds,
child: Scaffold(
appBar: AppBar(
title: Text("title"),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
MyTextWidget(), //just update this widget
Divider(),
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
IconButton(
icon: Icon(Icons.add_circle),
onPressed: _addPressed,
iconSize: 150.0,
),
IconButton(
icon: Icon(Icons.remove_circle),
onPressed: () => print("to be implemented"),
iconSize: 150.0,
),
],
)
],
),
),
);
}
void _addPressed() {
setState(() {
_seconds++;
});
}
}
class MyTextWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
final MyInheritedWidget inheritedWidget = MyInheritedWidget.of(context);
return Text(inheritedWidget.secondsToDisplay.toString(),
textScaleFactor: 5.0,
);
}
}
class MyInheritedWidget extends InheritedWidget {
final int secondsToDisplay;
MyInheritedWidget({
Key key,
@required this.secondsToDisplay,
@required Widget child,
}) : super(key: key, child: child);
static MyInheritedWidget of(BuildContext context) {
return context.inheritFromWidgetOfExactType(MyInheritedWidget);
}
@override
bool updateShouldNotify(MyInheritedWidget oldWidget) =>
secondsToDisplay != oldWidget.secondsToDisplay;
}
答案 2 :(得分:0)
我是扑扑的初学者。
这是我的修改版本,不确定是否通过这种方式有什么问题,但是可以。
MyTextWidget({Key key}):super(key:key);
GlobalKey<_MyTextWidgetState> textGlobalKey = new GlobalKey<_MyTextWidgetState>();
MyTextWidget(key: textGlobalKey);
void _addPressed() {
//somehow call _updateSeconds()
textGlobalKey.currentState._updateSeconds(_seconds++);
}
所有代码:
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Timer',
theme: new ThemeData(
primaryColor: Colors.grey.shade800,
),
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
GlobalKey<_MyTextWidgetState> textGlobalKey = new GlobalKey<_MyTextWidgetState>();
int _seconds = 1;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("title"),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
MyTextWidget(key: textGlobalKey), //just update this widget
Divider(),
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
IconButton(
icon: Icon(Icons.add_circle),
onPressed: _addPressed,
iconSize: 150.0,
),
IconButton(
icon: Icon(Icons.remove_circle),
onPressed: ()=> print("to be implemented"),
iconSize: 150.0,
),
],
)
],
),
);
}
void _addPressed() {
//somehow call _updateSeconds()
textGlobalKey.currentState._updateSeconds(_seconds++);
}
}
class MyTextWidget extends StatefulWidget{
MyTextWidget({Key key}):super(key:key);
@override
_MyTextWidgetState createState() => _MyTextWidgetState();
}
class _MyTextWidgetState extends State<MyTextWidget> {
int secondsToDisplay = 0;
void _updateSeconds(int newSeconds) {
setState(() {
secondsToDisplay = newSeconds;
});
}
@override
Widget build(BuildContext context) {
return Text(
secondsToDisplay.toString(),
textScaleFactor: 5.0,
);
}
}
希望它会有所帮助:)