我正在尝试在Python乌龟下找到画布的颜色。我使用了canvas.find_overlapping
,但是只有当我否定ycor
时,它才会成功,这意味着与显示的对象相比,y轴在画布对象中是倒置的。我的代码有问题还是y轴倒置了?
import turtle
wn = turtle.Screen()
maze_drawer = turtle.Turtle()
maze_drawer.color("purple")
maze_drawer.speed("fastest")
path_width = 15
def get_pixel_color(x, y):
c = turtle.Screen().getcanvas()
# -y should not work??
items = c.find_overlapping(x, -y, x, -y)
if len(items) > 0:
return c.itemcget(items[0], "fill") # get 0 object (canvas)
# draw simplified maze
wall_len = 0
for i in range(10):
maze_drawer.left(90)
wall_len += path_width
maze_drawer.forward(wall_len)
# navigate maze from center
maze_runner = turtle.Turtle()
maze_runner.color("green")
maze_runner.penup()
maze_runner.goto(-path_width, -path_width)
# test in y dir: maze_runner.setheading(90)
clear = True
while(clear):
maze_runner.forward(1)
color_at_turtle = get_pixel_color(maze_runner.xcor(), maze_runner.ycor())
if (color_at_turtle == "purple"):
clear = False
wn.exitonclick()
答案 0 :(得分:0)
整齐地使用乌龟内部的tkinter像素检测!如果倒置的Y坐标很麻烦,则可以从乌龟的角度翻转它:
from turtle import Screen, Turtle
screen = Screen()
width, height = screen.window_width() / 2, screen.window_height() / 2
screen.setworldcoordinates(-width, height, width, -height) # flip Y coordinate
然后,只要您知道颠倒了,您的代码就不必考虑否定Y:
from turtle import Screen, Turtle
PATH_WIDTH = 15
def get_pixel_color(x, y):
canvas = screen.getcanvas()
items = canvas.find_overlapping(x, y, x, y)
if items:
return canvas.itemcget(items[0], "fill") # get 0 object (canvas)
return None
screen = Screen()
width, height = screen.window_width() / 2, screen.window_height() / 2
screen.setworldcoordinates(-width, height, width, -height)
maze_drawer = Turtle(visible=False)
maze_drawer.color("purple")
maze_drawer.speed("fastest")
# draw simplified maze
wall_len = 0
for _ in range(20):
maze_drawer.left(90)
wall_len += PATH_WIDTH
maze_drawer.forward(wall_len)
# navigate maze from center
maze_runner = Turtle()
maze_runner.color("dark green", "green")
maze_runner.penup()
maze_runner.goto(-PATH_WIDTH, -PATH_WIDTH)
def run_maze():
maze_runner.forward(1)
x, y = maze_runner.position()
color_at_turtle = get_pixel_color(x, y)
if color_at_turtle == "purple":
maze_runner.backward(PATH_WIDTH - 1)
maze_runner.left(90)
x, y = maze_runner.position()
if -width < x < width and -height < y < height:
screen.ontimer(run_maze, 10)
run_maze()
screen.exitonclick()