使用ViewRenderable我正在渲染布局文件。我为布局文件指定了固定的宽度和高度
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="500dp"
android:layout_height="50dp"
android:background="@android:color/transparent">
// Add design
</android.support.constraint.ConstraintLayout>
现在我正在将布局构建为ViewRenderable
// Build a renderable from a 2D View.
CompletableFuture<ViewRenderable> meterOne =
ViewRenderable.builder().setView(this, R.layout.meter).build();
CompletableFuture.allOf(circle,
meterOne, meterTwo)
.handle(
(notUsed, throwable) -> {
// When you build a Renderable, Sceneform loads its resources in the background while
// returning a CompletableFuture. Call handle(), thenAccept(), or check isDone()
// before calling get().
if (throwable != null) {
DemoUtils.displayError(this, "Unable to load renderable", throwable);
return null;
}
try {
Meters.add(meterOne.get());
} catch (InterruptedException | ExecutionException ex) {
DemoUtils.displayError(this, "Unable to load renderable", ex);
}
此后,我需要将此ViewRenderable
对象渲染到节点
Node sunVisual = new Node();
sunVisual.setParent(sun);
sunVisual.setRenderable(Meters.get(0)); // View
sunVisual.setLocalScale(new Vector3(0.5f, 0.5f, 0.5f));
现在我需要在sunVisual节点的右侧添加另一个节点
Node node = new Node();
node.setParent(sunVisual );
node.setRenderable(Meters.get(1));
node.setLocalPosition(new Vector3(2.0f, 0.0f, 0.0f));
此代码在google pixel 2设备上效果很好,但在诺基亚x6设备上空间越来越小
如何获取以米为单位的渲染视图宽度和高度?
如何根据父节点呈现的视图大小在父节点右侧设置本地位置
请先帮助我解决此问题
答案 0 :(得分:2)
我找到了解决上述问题的解决方案。
import cv2
import numpy as np
img_bgr = cv2.imread("/home/anmol/Downloads/tWuTW.jpg")
img_hsv = cv2.cvtColor(img_bgr, cv2.COLOR_BGR2HSV_FULL)
# Filter out low saturation values, which means gray-scale pixels(majorly in background)
bgd_mask = cv2.inRange(img_hsv, np.array([0, 0, 0]), np.array([255, 30, 255]))
# Get a mask for pitch black pixel values
black_pixels_mask = cv2.inRange(img_bgr, np.array([0, 0, 0]), np.array([70, 70, 70]))
# Get the mask for extreme white pixels.
white_pixels_mask = cv2.inRange(img_bgr, np.array([230, 230, 230]), np.array([255, 255, 255]))
final_mask = cv2.max(bgd_mask, black_pixels_mask)
final_mask = cv2.min(final_mask, ~white_pixels_mask)
final_mask = ~final_mask
final_mask = cv2.erode(final_mask, np.ones((3, 3), dtype=np.uint8))
final_mask = cv2.dilate(final_mask, np.ones((5, 5), dtype=np.uint8))
# Now you can finally find contours.
im, contours, hierarchy = cv2.findContours(final_mask.copy(), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_NONE)
final_contours = []
for contour in contours:
area = cv2.contourArea(contour)
if area > 2000:
final_contours.append(contour)
for i in xrange(len(final_contours)):
img_bgr = cv2.drawContours(img_bgr, final_contours, i, np.array([50, 250, 50]), 4)
debug_img = img_bgr
debug_img = cv2.resize(debug_img, None, fx=0.3, fy=0.3)
cv2.imwrite("./out.png", debug_img)
我们可以使用setSizer为 Node node = new Node();
node.setParent(parent);
Renderable renderable = Meters.get(i);
renderable.setShadowReceiver(false);
renderable.setShadowCaster(false);
((ViewRenderable) renderable).setSizer(new FixedWidthViewSizer(2));
node.setRenderable(renderable);
node.setLocalPosition(new Vector3(2.0f, 0.0f, 0.0f));
设置宽度和高度
ViewRendarable