我是Java的新手,并且是该站点的新手,并且正在学习教程并需要一些帮助。本教程教您如何制作简单的游戏。玩家由彩色正方形表示。我开始讨论他如何使用“ KeyInput”类使玩家移动的部分。它没有说有任何错误,所以我不确定我在做什么错或者我错过了什么。我非常仔细地跟踪了他在视频中所做的事情。有6个班级和一个枚举。这些类称为“ Game.java”,“ GameObject.java”,“ Handler.java”,“ KeyInput.java”,“ Player.java”和“ Window.java”。枚举称为“ ID.java”。我将在下面发布这些类和枚举的代码。
KeyInput.java
package com.tutorial.game;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class KeyInput extends KeyAdapter {
private Handler handler;
public KeyInput(Handler handler) {
this.handler = handler;
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
for(int i = 0; i < handler.object.size(); i++) {
GameObject tempObject = handler.object.get(i);
if(tempObject.getId() == ID.Player) {
if(key == KeyEvent.VK_W) tempObject.setVelY(tempObject.getY() - 1);
}
}
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
}
}
Player.java
package com.tutorial.game;
import java.awt.Color;
import java.awt.Graphics;
import java.util.Random;
public class Player extends GameObject {
Random r = new Random();
public Player(int x, int y, ID id) {
super(x, y, id);
}
public void tick() {
x += velX;
Y += velY;
}
public void render(Graphics g) {
if(id == ID.Player)g.setColor(Color.white);
else if(id == ID.Player2) g.setColor(Color.red);
g.fillRect(x, Y, 32, 32);
}
}
ID.java
package com.tutorial.game;
public enum ID {
Player(),
Enemy(), Player2();
}
GameObject.java
package com.tutorial.game;
import java.awt.Graphics;
public abstract class GameObject {
protected int x, Y;
protected ID id;
protected int velX, velY;
public GameObject(int x, int Y, ID id) {
this.x = x;
this.Y = Y;
this.id = id;
}
public abstract void tick();
public abstract void render(Graphics g);
public void setX(int x) {
this.x = x;
}
public void setY(int Y) {
this.Y = Y;
}
public int getX() {
return x;
}
public int getY() {
return Y;
}
public void setId(ID id) {
this.id = id;
}
public ID getId() {
return id;
}
public void setVelX(int velX) {
this.velX = velX;
}
public void setVelY(int velY) {
this.velY = velY;
}
public int getVelX(){
return velX;
}
public int getVelY() {
return velY;
}
}
Game.java
package com.tutorial.game;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.util.Random;
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = -7728264178317937023L;
public static final int WIDTH = 640, HEIGHT = 640;
private Thread thread;
private boolean running = false;
private Random r;
private Handler handler;
public Game(){
this.addKeyListener(new KeyInput(handler));
handler = new Handler();
new Window(WIDTH, HEIGHT, "Let's build a game", this);
r = new Random();
handler.addObject(new Player(WIDTH/2-32, HEIGHT/2-32, ID.Player));
handler.addObject(new Player(WIDTH/2+64, HEIGHT/2-32, ID.Player2));
}
public synchronized void start(){
thread = new Thread(this);
thread.start();
running = true;
}
public synchronized void stop(){
try {
thread.join();
running = false;
}catch(Exception e) {
e.printStackTrace();
}
}
public void run(){
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while(running){
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while(delta >= 1) {
tick();
delta--;
}
if(running)
render();
frames++;
if(System.currentTimeMillis() - timer > 1000) {
timer += 1000;
//System.out.println("FPS: " + frames);
frames = 0;
}
}
stop();
}
private void tick(){
handler.tick();
}
private void render() {
BufferStrategy bs = this.getBufferStrategy();
if(bs == null) {
this.createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.black);
g.fillRect(0, 0, WIDTH, HEIGHT);
handler.render(g);
g.dispose();
bs.show();
}
public static void main(String args[]) {
new Game();
}
}
Handler.java
package com.tutorial.game;
import java.awt.Graphics;
import java.util.LinkedList;
public class Handler {
LinkedList<GameObject> object = new LinkedList<GameObject>();
public void tick() {
for(int i = 0; i < object.size(); i++) {
GameObject tempObject = object.get(i);
tempObject.tick();
}
}
public void render(Graphics g) {
for(int i = 0; i < object.size(); i++) {
GameObject tempObject = object.get(i);
tempObject.render(g);
}
}
public void addObject(GameObject object) {
this.object.add(object);
}
public void removeObject(GameObject object) {
this.object.remove(object);
}
}
Window.java
package com.tutorial.game;
import java.awt.Canvas;
import java.awt.Dimension;
import javax.swing.JFrame;
public class Window extends Canvas {
private static final long serialVersionUID = -1413099016987259526L;
public Window(int WIDTH, int HEIGHT, String title, Game game) {
JFrame frame = new JFrame(title);
frame.setPreferredSize(new Dimension(WIDTH, HEIGHT));
frame.setMaximumSize(new Dimension(WIDTH, HEIGHT));
frame.setMinimumSize(new Dimension(WIDTH, HEIGHT));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.add(game);
frame.setVisible(true);
game.start();
}
}
答案 0 :(得分:0)
尝试使用新的Thread循环(在Game.java中):
Game.this.requestFocus();
您应该在两个请求焦点之间添加一些延迟。
线程中的代码
while(isDisplayable()){
Game.this.requestFocus();
try {
Thread.sleep(1000);
} catch (Exception e) {
e.printStackTrace();
}
}