我想在android中显示一个裁剪的图像,该图像每秒扩展30秒,变成其原始裁剪。如果这没有任何意义,请告诉我,我会尽力解释。
是否可以从URL加载图像?如果可以,怎么办?
图片1:
图片4:
图片5:
答案 0 :(得分:1)
您可以使用SurfaceView执行此操作。
只需在画布上绘制位图的特定部分,并在绘制线程的while循环中每次迭代将其扩展即可。
如果我理解正确,那么此代码即可完成工作:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class ExpandView extends SurfaceView implements SurfaceHolder.Callback {
private DrawThread drawThread;
public ExpandView(Context context) {
super(context);
}
public ExpandView(Context context, AttributeSet attrs) {
super(context, attrs);
getHolder().addCallback(this);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.YOUR_DRAWABLE_ID);
drawThread = new DrawThread(holder, bitmap);
drawThread.setRunning(true);
drawThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
drawThread.setRunning(false);
while (retry) {
try {
drawThread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
private class DrawThread extends Thread {
private static final int FRAME_RATE = 30;
private static final float ANIMATION_SPEED_MILLIS = 10_000;
private Bitmap newBitmap;
private int canvasWidth;
private int canvasHeight;
private int bitmapWidth;
private int bitmapHeight;
private boolean isRunning;
private final SurfaceHolder surfaceHolder;
private Bitmap bitmap;
private long startTime;
private long lastDrawTime;
private Paint paint;
//crop rate should be >=0 and <= 1
private float startCropRate = 0.2f;
private float targetCropRate = 1;
private float currentCropRate;
private boolean expand;
private int verticalOffset;
private int horizontalOffset;
private int newWidth;
private int newHeight;
private int newX;
private int newY;
public DrawThread(SurfaceHolder surfaceHolder, Bitmap bitmap) {
this.surfaceHolder = surfaceHolder;
canvasWidth = surfaceHolder.getSurfaceFrame().width();
canvasHeight = surfaceHolder.getSurfaceFrame().height();
this.bitmap = resizeBitmap(bitmap, canvasHeight, canvasWidth);
bitmapWidth = this.bitmap.getWidth();
bitmapHeight = this.bitmap.getHeight();
paint = new Paint(Paint.DITHER_FLAG);
expand = startCropRate > targetCropRate;
}
private Bitmap resizeBitmap(Bitmap bm, int canvasHeight, int canvasWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scale = Math.min(canvasWidth/(float)width, canvasHeight/(float)height);
Matrix matrix = new Matrix();
matrix.setScale(scale, scale);
Bitmap resizedBitmap = Bitmap.createBitmap(
bm, 0, 0,width,height, matrix, false);
bm.recycle();
return resizedBitmap;
}
@Override
public void run() {
Canvas canvas;
long currentTime;
long animationTime;
float newScale;
startTime = System.currentTimeMillis();
while (isRunning) {
if (currentCropRate == targetCropRate) {
isRunning = false;
return;
}
currentTime = System.currentTimeMillis();
if (currentTime - lastDrawTime < 1000 / FRAME_RATE) {
continue;
}
animationTime = currentTime - startTime;
newScale = startCropRate + (targetCropRate - startCropRate) * (animationTime / ANIMATION_SPEED_MILLIS);
currentCropRate = expand ? Math.max(targetCropRate, newScale) : Math.min(newScale, targetCropRate);
lastDrawTime = currentTime;
canvas = null;
try {
canvas = surfaceHolder.lockCanvas(null);
synchronized (surfaceHolder) {
canvas.drawColor(Color.BLACK, PorterDuff.Mode.CLEAR);
drawImage(canvas);
}
} catch (Exception e) {
e.printStackTrace();
} finally {
if (canvas != null) {
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
private void drawImage(Canvas canvas) {
newWidth = (int) (bitmapWidth * currentCropRate);
newHeight = (int) (bitmapHeight * currentCropRate);
newX = (bitmapWidth - newWidth) / 2;
newY = (bitmapHeight - newHeight) / 2;
newBitmap = Bitmap.createBitmap(bitmap, newX, newY,newWidth,newHeight);
verticalOffset = (canvasHeight - newBitmap.getHeight()) / 2;
horizontalOffset = (canvasWidth - newBitmap.getWidth()) / 2;
canvas.drawBitmap(newBitmap, horizontalOffset, verticalOffset, paint);
}
private void setRunning(boolean running) {
this.isRunning = running;
}
}
}
您需要创建一种方法来将图像资源ID或位图传递给此视图,因为此示例适用于硬编码值。 而且,您可以添加不同的方法来重新启动动画,按需播放动画以及不同的自定义行为。
在这里查看我有关在解码图像资源时如何防止OutOfMemoryError的答案: https://stackoverflow.com/a/52428066/10382361
有一个例子:
Bitmap bitmap = null;
try{
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.cleaf5, options);
}catch(OutOfMemoryError e)
try{
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = 8;
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.cleaf5, options);
}catch(OutOfMemoryError e) {}
}
if(bitmap != null){
//do smth
}