我想在WP7上使用Glyphs
来创建一条对齐的文本行,即触及周围矩形的左右边框。
var glyphs = new Glyphs();
glyphs.FontUri = new Uri("/MyAssembly;component/MyPath/MyFont.ttf", UriKind.Relative);
glyphs.FontRenderingEmSize = 20;
glyphs.Fill = new SolidColorBrush(Colors.Red);
// measue width of space
glyphs.UnicodeString = " ";
glyphs.Measure(availableSize);
double spaceWidth = glyphs.DesiredSize.Width;
glyphs.InvalidateMeasure();
// setup justified text
string text = "Lorem Ipsum is dummy text of the printing and typesetting industry.";
int spaceCount = 10; // number of spaces in above text
glyphs.UnicodeString = text;
glyphs.Measure(availableSize); // now DesiredSize.Width = width of left aligned text
// I suspect my error to be in this formula:
double spaceAdvance = ((availableSize.Width - glyphs.DesiredSize.Width)
/ spaceCount + spaceWidth) / glyphs.FontRenderingEmSize * 100;
string spaceAdvanceString = String.Format(",{0};", spaceAdvance);
var indices = new StringBuilder();
foreach (char c in text)
{
if (c == ' ') indices.Append(spaceAdvanceString);
else indices.Append(';');
}
glyphs.Indices = indices.ToString();
字形的右侧并没有完全触及availableSize.Width
- 边框,但是有些像素关闭了,当有多行文字堆叠起来时看起来很像。
我的计算有什么问题?
答案 0 :(得分:2)
这可能归结为浮点精度问题。
一般来说,每个浮点算术运算都会引入一个至少等于机器精度的误差(即,当加到1.0时,产生一个不同于1.0的浮点结果的最小数字)到结果中。此错误称为舍入错误。舍入误差是累积的,有时还取决于操作的顺序。
而不是
double spaceAdvance = ((availableSize.Width - glyphs.DesiredSize.Width)
/ spaceCount + spaceWidth) / glyphs.FontRenderingEmSize * 100;
尝试将乘法移到前面,即
double spaceAdvance = 100.0 * ((availableSize.Width - glyphs.DesiredSize.Width)
/ spaceCount + spaceWidth) / glyphs.FontRenderingEmSize;
或者,您也可以尝试
double spaceAdvance = (100.0 * (availableSize.Width - glyphs.DesiredSize.Width)
/ spaceCount + 100.0 * spaceWidth) / glyphs.FontRenderingEmSize;
答案 1 :(得分:1)
layout rounding怎么办?
var glyphs = new Glyphs();
glyphs.FontUri = new Uri("/MyAssembly;component/MyPath/MyFont.ttf", UriKind.Relative);
glyphs.FontRenderingEmSize = 20;
glyphs.Fill = new SolidColorBrush(Colors.Red);
glyphs.UseLayoutRounding = false;
此外,您可能希望尝试使用ActualWidth代替DesiredSize。宽度
double spaceAdvance = ((availableSize.Width - glyphs.ActualWidth) /
spaceCount + spaceWidth) / glyphs.FontRenderingEmSize * 100.0;
答案 2 :(得分:1)
替代提案:您可以使用支持“justify”的RichTextBox控件。