我需要在c#中正确显示绘制的椭圆内的文本,目前这是我正在使用的语言。
e.Graphics.DrawString(this.Text, base.Font, new SolidBrush(_NormalColorA), this.ClientRectangle, GetStringFormat(this.TextAlign));
GetStringFormat函数
static internal StringFormat GetStringFormat(ContentAlignment ctrlalign)
{
StringFormat strFormat = new StringFormat();
switch (ctrlalign)
{
case ContentAlignment.MiddleCenter:
strFormat.LineAlignment = StringAlignment.Center;
strFormat.Alignment = StringAlignment.Center;
break;
case ContentAlignment.MiddleLeft:
strFormat.LineAlignment = StringAlignment.Center;
strFormat.Alignment = StringAlignment.Near;
break;
case ContentAlignment.MiddleRight:
strFormat.LineAlignment = StringAlignment.Center;
strFormat.Alignment = StringAlignment.Far;
break;
case ContentAlignment.TopCenter:
strFormat.LineAlignment = StringAlignment.Near;
strFormat.Alignment = StringAlignment.Center;
break;
case ContentAlignment.TopLeft:
strFormat.LineAlignment = StringAlignment.Near;
strFormat.Alignment = StringAlignment.Near;
break;
case ContentAlignment.TopRight:
strFormat.LineAlignment = StringAlignment.Near;
strFormat.Alignment = StringAlignment.Far;
break;
case ContentAlignment.BottomCenter:
strFormat.LineAlignment = StringAlignment.Far;
strFormat.Alignment = StringAlignment.Center;
break;
case ContentAlignment.BottomLeft:
strFormat.LineAlignment = StringAlignment.Far;
strFormat.Alignment = StringAlignment.Near;
break;
case ContentAlignment.BottomRight:
strFormat.LineAlignment = StringAlignment.Far;
strFormat.Alignment = StringAlignment.Far;
break;
}
strFormat.HotkeyPrefix = System.Drawing.Text.HotkeyPrefix.None;
return strFormat;
}
在下面的图片中,您可以看到问题和预期的想法吗?
答案 0 :(得分:1)
由于椭圆在几何上等同于线性缩放的圆,并且由于您的长轴和短轴始终与X轴和Y轴对齐,因此可以通过以下方式找到使文本可用区域最大化的内部矩形:只需将椭圆的总宽度和高度乘以sqrt(2)/ 2。
给出描述椭圆的矩形,此函数应为您的文本计算正确的布局矩形:
private static RectangleF GetEllipseInnerRect(RectangleF ellipse) {
const float HalfSqrt2 = 0.707107f;
var innerSize = new SizeF(ellipse.Width * HalfSqrt2, ellipse.Height * HalfSqrt2);
return new RectangleF(
ellipse.Left + 0.5f * (ellipse.Width - innerSize.Width),
ellipse.Top + 0.5f * (ellipse.Height - innerSize.Height),
innerSize.Width,
innerSize.Height);
}