我从今天早上开始的简单任务开始,即在SCNVector3上测试一些数学函数,最后陷入协议和泛型杂草中。我一直在尝试实现一个概念上简单的扩展,该扩展允许生成随机的SCNVector3,这对于生成测试特别有用。
以下swift脚本确实确实允许人们轻松生成随机向量。面临的挑战是减少实现三个维度(8个功能)的打开和关闭范围的各种组合所固有的代码复制。尽我所能,我无法弄清楚如何使用通用函数和/或协议将这种功能折叠为一个单一方法,在我的C ++看来,这似乎是一件微不足道的任务。 las,我了解到,不能简单地将泛型和协议等同于模板。
除参数类型外,所有函数的文本都是完全等效的-这使我难以复制代码。即使那会在几个小时前结束我的悲剧传奇,我也无法自拔。
对解决方案的任何帮助将不胜感激。
#!/usr/bin/env swift
import SceneKit
extension SCNVector3 {
public static func random(_ range: ClosedRange<CGFloat>) -> SCNVector3 {
return SCNVector3(CGFloat.random(in: range),
CGFloat.random(in: range),
CGFloat.random(in: range))
}
public static func random(_ range: Range<CGFloat>) -> SCNVector3 {
return SCNVector3(CGFloat.random(in: range),
CGFloat.random(in: range),
CGFloat.random(in: range))
}
public static func random(_ xrange: ClosedRange<CGFloat>,
_ yrange: ClosedRange<CGFloat>,
_ zrange: ClosedRange<CGFloat>) -> SCNVector3 {
return SCNVector3(CGFloat.random(in: xrange),
CGFloat.random(in: yrange),
CGFloat.random(in: zrange))
}
}
for _ in 0...5 {
print(SCNVector3.random(0...1))
}
for _ in 0...5 {
print(SCNVector3.random(0..<1))
}
for _ in 0...5 {
print(SCNVector3.random(0...1, 0...10, 0...100))
}
SCNVector3(x: 0.30337554055051663, y: 0.3815295391899972, z: 0.4500107875772762)
SCNVector3(x: 0.8292976915969825, y: 0.09817659394351774, z: 0.9805310965643402)
SCNVector3(x: 0.10140452934182276, y: 0.13700006723273783, z: 0.003407601812085548)
SCNVector3(x: 0.2794740490735984, y: 0.8092883659638909, z: 0.7611573009648945)
SCNVector3(x: 0.5245643085628658, y: 0.08307239252197174, z: 0.4335406226121913)
SCNVector3(x: 0.43781151814220054, y: 0.061963776367431, z: 0.18073354555266563)
SCNVector3(x: 0.10427323503781749, y: 0.8816323284041111, z: 0.7307715923086391)
SCNVector3(x: 0.36332454445518303, y: 0.7568856199566694, z: 0.43190825321532156)
SCNVector3(x: 0.8236386316508026, y: 0.8079968534291148, z: 0.3294130964530748)
SCNVector3(x: 0.038760425835524304, y: 0.8453005937068554, z: 0.11379975436886769)
SCNVector3(x: 0.9980685456027362, y: 0.6776965236898836, z: 0.6814096250296368)
SCNVector3(x: 0.01414002018834537, y: 0.1922579292321731, z: 0.5310331022793705)
SCNVector3(x: 0.6720908484435982, y: 6.815521332533848, z: 47.73040146101302)
SCNVector3(x: 0.05912412792498123, y: 7.709586490036736, z: 87.70901825047801)
SCNVector3(x: 0.9603565579370552, y: 9.627783890657632, z: 83.3390228893866)
SCNVector3(x: 0.4312469801270884, y: 1.0603895571013555, z: 73.97981933311189)
SCNVector3(x: 0.8079217337794122, y: 7.901726750285889, z: 83.322147654367)
SCNVector3(x: 0.7795445386815117, y: 6.845539611004492, z: 92.24684042413436)
答案 0 :(得分:2)
您可以添加一个协议,我们将其称为Randomizable
,该协议在同一保护伞下将Range
和ClosedRange
连接在一起,这样可以避免重复(yay :))
public protocol Randomizable {
associatedtype Value
func random() -> Value
}
extension Range: Randomizable where Bound == CGFloat {
public typealias Value = CGFloat
public func random() -> CGFloat {
return CGFloat.random(in: self)
}
}
extension ClosedRange: Randomizable where Bound == CGFloat {
public typealias Value = CGFloat
public func random() -> CGFloat {
return CGFloat.random(in: self)
}
}
extension SCNVector3 {
public static func random<R: Randomizable>(_ source: R) -> SCNVector3 where R.Value == CGFloat {
return SCNVector3(source.random(),
source.random(),
source.random())
}
public static func random<R1: Randomizable, R2: Randomizable, R3: Randomizable>(
_ xsource: R1,
_ ysource: R2,
_ zsource: R3) -> SCNVector3 where R1.Value == CGFloat, R2.Value == CGFloat, R3.Value == CGFloat {
return SCNVector3(xsource.random(),
ysource.random(),
zsource.random())
}
}
请注意,由于Randomizable
具有关联类型,因此可以使用该协议的域受到限制,因此可以通过删除Value
关联类型并将其硬编码为{{1} }。尽管那样会使协议的灵活性降低。