暂停/恢复可观察的计时器

时间:2018-10-01 19:52:00

标签: angular angular6 rxjs6

我正在用angular / rxjs6构建一个简单的秒表,我可以启动计时器,但不能暂停/恢复它。

  source: Observable<number>;
  subscribe: Subscription;

  start() {
    this.source = timer(0, 1000);
    this.subscribe = this.source
      .subscribe(number => {
        this.toSeconds = number % 60;
        this.toMinutes = Math.floor(number / 60);
        this.toHours = Math.floor(number / (60 * 60));

        this.seconds = (this.toSeconds < 10 ? '0' : '') + this.toSeconds;
        this.minutes = (this.toMinutes < 10 ? '0' : '') + this.toMinutes;
        this.hours = (this.toHours < 10 ? '0' : '') + this.toHours;
    });
  }

  pause() {
    this.subscribe.unsubscribe(); // not working
  }

经过大量搜索之后,我发现我应该使用switchMap运算符来完成此操作,但是我对rxjs还是陌生的,不知道如何正确使用它。

任何帮助将不胜感激。

3 个答案:

答案 0 :(得分:1)

这是使用rxjs 6的node.js代码段。除非按下p,否则将发出计时器事件。再次按下,排放继续(ctrl-c将退出)。

在内部,当暂停器发出false时,实际上启动了一个新计时器。因此,我们在concat发射之前为(false)暂停程序启动第一个计时器。 2个scan运算符管理链的状态(暂停切换器和计数器)。

import { timer, concat, NEVER, of, fromEvent } from 'rxjs';
import { scan, tap, filter, switchMap } from 'rxjs/operators';
import { emitKeypressEvents } from 'readline';

process.stdin.setRawMode(true);
emitKeypressEvents(process.stdin);

const keypresses$ = fromEvent(process.stdin, 'keypress', (_, key) => key);
const pauser$ = keypresses$.pipe(
  tap(key => {
    if (key && key.ctrl && key.name == 'c') {
      process.exit(0);
    }
  }),
  filter(key => key.name === 'p'),
  scan(acc => !acc, false),
);

const starter$ = of(false);
concat(starter$, pauser$)
  .pipe(
    switchMap(stopped => (stopped ? NEVER : timer(0, 1000))),
    scan(acc => acc + 1, 0),
  )
  .subscribe(console.log);

答案 1 :(得分:1)

我今天(在用Angular实现俄罗斯方块克隆时)也遇到了同样的问题。这就是我最终得到的:

import { Subject, timer } from 'rxjs';

export class Timer {
  private timeElapsed = 0;
  private timer = null;
  private subscription = null;

  private readonly step: number;

  update = new Subject<number>();

  constructor(step: number) {
    this.timeElapsed = 0;
    this.step = step;
  }

  start() {
    this.timer = timer(this.step, this.step);
    this.subscription = this.timer.subscribe(() => {
      this.timeElapsed = this.timeElapsed + this.step;
      this.update.next(this.timeElapsed);
    });
  }

  pause() {
    if (this.timer) {
      this.subscription.unsubscribe();
      this.timer = null;
    } else {
      this.start();
    }
  }

  stop() {
    if (this.timer) {
      this.subscription.unsubscribe();
      this.timer = null;
    }
  }
}

在我的游戏服务中,我像这样使用它:

  init() {
    this.timer = new Timer(50);
    this.timer.start();
    this.timer.update.subscribe(timeElapsed => {
      if (timeElapsed % 1000 === 0) {
        this.step(); // step() runs one game iteration
      }
    });
  }

  togglePause() {
    this.timer.pause();
  }

N.B .:我是Angular / RxJS的新手,所以不确定上面的代码是否不错。但这有效。

答案 2 :(得分:0)

我从未使用过timer()函数,但是您可以设置这样的标志。

  source: Observable<number>;
  subscribe: Subscription;
  timerPaused: boolean = false;


  start() {
    this.seconds = 0;
    this.minutes = 0;
    this.hours = 0;
    this.time = 0;

    this.source = timer(0, 1000);
    this.subscribe = this.source
      .subscribe(number => {
        if(!this.timerPaused) {
          this.toSeconds = this.time % 60;
          this.toMinutes = Math.floor(this.time / 60);
          this.toHours = Math.floor(this.time / (60 * 60));

          this.seconds = (this.toSeconds < 10 ? '0' : '') + this.toSeconds;
          this.minutes = (this.toMinutes < 10 ? '0' : '') + Math.floor(number / 60);
          this.hours = (this.toHours < 10 ? '0' : '') + Math.floor(number / (60 * 60));
          this.time += 1000
        }
      });
  }

  onPause() {
    this.timerPaused = true;
  }

  onResume() {
    this.timerPaused = false;
  }

  ngOnDestroy() {
    this.subscribe.unsubscribe();
  }