反应本机重复资源

时间:2018-09-23 09:32:57

标签: android reactjs react-native

升级到React Native 0.57后,在react-native-router-flux中生成APK时遇到了一个问题。执行。\ gradlew assembleRelease时,我遇到以下错误:-

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':app:mergeReleaseResources'.
> [drawable-mdpi-v4/node_modules_reactnativerouterflux_images_back_chevron] 
R:\Workings\lisecapps\androidrepo\test-react- 
native\venutest\android\app\src\main\res\drawable- 
mdpi\node_modules_reactnativerouterflux_images_back_chevron.png      
[drawable-mdpi-v4/node_modules_reactnativerouterflux_images_back_chevron] 
R:\Workings\lisecapps\androidrepo\test-react- 
emirnative\venutest\android\app\build\generated\res\react\release\drawable- 
mdpi-v4\node_modules_reactnativerouterflux_images_back_chevron.png: Error: 
Duplicate resources
[drawable-mdpi-v4/node_modules_reactnativerouterflux_images_menu_burger] 
R:\Workings\lisecapps\androidrepo\test-react-nat 
ive\venutest\android\app\src\main\res\drawable- 
mdpi\node_modules_reactnativerouterflux_images_menu_burger.png        
[drawable-mdpi-v4/node_modules_reactnativerouterflux_images_menu_burger] 
R:\Workings\lisecapps\androidrepo\test-react- 
native\venutest\android\app\build\generated\res\react\release\drawable-mdpi- 
v4\node_modules_reactnativerouterflux_images_menu_burger.png: Error: 
Duplicate resources

我尝试了以下方法来解决,但仍然是相同的错误:-

  • 尝试创建第一个答案here中所述的脚本,以避免重复复制资产 图片。
  • 删除了整个app / build文件夹

8 个答案:

答案 0 :(得分:3)

react.gradle自动构建您的JavaScript并将所有在JavaScript中导入的资源复制到构建文件夹,因此请确保不要手动调用react-native bundle并删除任何文件或文件夹为src/main/res/drawable-*和{{1 }},并对您的src/main/assets/*.bundle

进行以下更改
app/bundle.gradle

注意:请注意,某些本机版本的本地project.ext.react = [ entryFile : "index.js", // or index.android.js bundleInRelease: true, bundleInDebug: true ] apply from: "../../node_modules/react-native/react.gradle" 有问题,请确保升级到新版本或尝试添加以下配置

cli.js

答案 1 :(得分:2)

您需要删除生成的资源/可绘制对象,然后重新生成。

rm -rf android/app/src/main/res/drawable-*
react-native bundle --platform android --dev false --entry-file index.js --bundle-output android/app/src/main/assets/index.android.bundle --assets-dest android/app/src/main/res/

然后再次编译android react-native run-android

答案 2 :(得分:1)

[0.57]变通办法

如果您不想回滚react-native版本,只需将react.gradle回滚到上一个工作版本。那对我有用。

将git代码复制到node_modules/react-native/react.gradle

https://github.com/facebook/react-native/blob/2d9e2f30e17b8e79f2c44ef533ecdd550671304c/react.gradle

如果问题仍然存在,请尝试删除if (isAndroidLibrary)上的doLast

答案 3 :(得分:1)

您可以尝试清除捕获内存并重新安装节点模块

watchman watch-del-all
rm -rf node_modules && npm install
rm -fr $TMPDIR/react-*
npm cache clean
npm start -- --reset-cache

这对我有用。

答案 4 :(得分:0)

我正在使用:

"react": "^16.5.2",
"react-native": "0.57.1",

我这样修改了我应用的build.gradle

ext.react = [
        entryFile: "index.js",
        bundleInRelease       : true,
        resourcesDirRelease   : "src/main/res"
]
apply plugin: 'com.android.application'
import com.android.build.OutputFile

//using custom react gradle here to get around https://stackoverflow.com/questions/52464842/react-native-duplicate-resources
apply from: "../react.gradle"
//apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"

然后我的自定义react.gradle看起来像这样

import org.apache.tools.ant.taskdefs.condition.Os

def config = project.hasProperty("react") ? project.react : [];

def cliPath = config.cliPath ?: "node_modules/react-native/local-cli/cli.js"
def bundleAssetName = config.bundleAssetName ?: "index.android.bundle"
def entryFile = config.entryFile ?: "index.android.js"
def bundleCommand = config.bundleCommand ?: "bundle"

// because elvis operator
def elvisFile(thing) {
    return thing ? file(thing) : null;
}

def reactRoot = elvisFile(config.root) ?: file("../../")
def inputExcludes = config.inputExcludes ?: ["android/**", "ios/**"]
def bundleConfig = config.bundleConfig ? "${reactRoot}/${config.bundleConfig}" : null ;

void runBefore(String dependentTaskName, Task task) {
    Task dependentTask = tasks.findByPath(dependentTaskName);
    if (dependentTask != null) {
        dependentTask.dependsOn task
    }
}

afterEvaluate {
    def isAndroidLibrary = plugins.hasPlugin("com.android.library")
    // Grab all build types and product flavors
    def buildTypes = android.buildTypes.collect { type -> type.name }
    def productFlavors = android.productFlavors.collect { flavor -> flavor.name }

    // When no product flavors defined, use empty
    if (!productFlavors) productFlavors.add('')

    productFlavors.each { productFlavorName ->
        buildTypes.each { buildTypeName ->
            // Create variant and target names
            def flavorNameCapitalized = "${productFlavorName.capitalize()}"
            def buildNameCapitalized = "${buildTypeName.capitalize()}"
            def targetName = "${flavorNameCapitalized}${buildNameCapitalized}"
            def targetPath = productFlavorName ?
                    "${productFlavorName}/${buildTypeName}" :
                    "${buildTypeName}"

            // React js bundle directories
            def jsBundleDirConfigName = "jsBundleDir${targetName}"
            def jsBundleDir = elvisFile(config."$jsBundleDirConfigName") ?:
                    file("$buildDir/intermediates/assets/${targetPath}")

            def resourcesDirConfigName = "resourcesDir${targetName}"
            def resourcesDir = elvisFile(config."${resourcesDirConfigName}") ?:
                    file("$buildDir/intermediates/res/merged/${targetPath}")
            def jsBundleFile = file("$jsBundleDir/$bundleAssetName")

            // Bundle task name for variant
            def bundleJsAndAssetsTaskName = "bundle${targetName}JsAndAssets"

            // Additional node and packager commandline arguments
            def nodeExecutableAndArgs = config.nodeExecutableAndArgs ?: ["node"]
            def extraPackagerArgs = config.extraPackagerArgs ?: []

            def currentBundleTask = tasks.create(
                    name: bundleJsAndAssetsTaskName,
                    type: Exec) {
                group = "react"
                description = "bundle JS and assets for ${targetName}."

                // Create dirs if they are not there (e.g. the "clean" task just ran)
                doFirst {
                    jsBundleDir.mkdirs()
                    resourcesDir.mkdirs()
                }

                // Set up inputs and outputs so gradle can cache the result
                inputs.files fileTree(dir: reactRoot, excludes: inputExcludes)
                outputs.dir jsBundleDir
                outputs.dir resourcesDir

                // Set up the call to the react-native cli
                workingDir reactRoot

                // Set up dev mode
                def devEnabled = !(config."devDisabledIn${targetName}"
                        || targetName.toLowerCase().contains("release"))

                def extraArgs = extraPackagerArgs;

                if (bundleConfig) {
                    extraArgs = extraArgs.clone()
                    extraArgs.add("--config");
                    extraArgs.add(bundleConfig);
                }

                if (Os.isFamily(Os.FAMILY_WINDOWS)) {
                    commandLine("cmd", "/c", *nodeExecutableAndArgs, cliPath, bundleCommand, "--platform", "android", "--dev", "${devEnabled}",
                            "--reset-cache", "--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir, *extraArgs)
                } else {
                    commandLine(*nodeExecutableAndArgs, cliPath, bundleCommand, "--platform", "android", "--dev", "${devEnabled}",
                            "--reset-cache", "--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir, *extraArgs)
                }

                enabled config."bundleIn${targetName}" ||
                        config."bundleIn${buildTypeName.capitalize()}" ?:
                        targetName.toLowerCase().contains("release")

            }

            // Hook bundle${productFlavor}${buildType}JsAndAssets into the android build process
            currentBundleTask.dependsOn("merge${targetName}Resources")
            currentBundleTask.dependsOn("merge${targetName}Assets")

            runBefore("process${flavorNameCapitalized}Armeabi-v7a${buildNameCapitalized}Resources", currentBundleTask)
            runBefore("process${flavorNameCapitalized}X86${buildNameCapitalized}Resources", currentBundleTask)
            runBefore("processUniversal${targetName}Resources", currentBundleTask)
            runBefore("process${targetName}Resources", currentBundleTask)
            runBefore("dataBindingProcessLayouts${targetName}", currentBundleTask)
        }
    }
}

答案 5 :(得分:0)

还有另一种方法可以解决此问题。对我来说,只需在项目的android / build.gradle中添加以下代码即可:

subprojects {
    afterEvaluate {project ->
        if (project.hasProperty("android")) {
            android {
                compileSdkVersion 27
                buildToolsVersion "27.0.2"
            }
        }
    }
}

答案 6 :(得分:0)

这对我有用:

rm -rf ./android/app/src/main/res/raw

在我的项目中,构建失败,因为我的Android项目中存在重复的资源。此行对于删除重复的资源是必需的。

答案 7 :(得分:0)

很容易! 只需删除app / src / main / res下的drawable和raw文件夹