方法mover可以正常工作,直到列表元素的排列顺序与以前不同为止。这时在方法移动器中,z变量得到4,然后for循环(第39行)从1到4而不是从0到3计数。任何想法我都可以解决这个问题? 如果有人能够解决这个问题,我将非常高兴。
import sys
import pygame
import random
screenx = 500
screeny = 800
go = True
speed = 0
playerx = 40
playery = 540
#zuerst xanfang dann xende
gap = [200,300,300,400,100,200]
coordx = [0,300,0,400,0,200]
coordy = [-250,-250,-250,-250,-250,-250]
length = [120,120,120,120,120,120]
width = [200,200,300,100,100,300]
loops = 2
z = 2
pygame.init()
screen = pygame.display.set_mode([screenx,screeny])
screen.fill((0,0,0))
clock = pygame.time.Clock()
imgmid = pygame.image.load("figurschwarz.png")
def drawer():
for i in range(len(coordx)):
pygame.draw.rect(screen, (230,10,60), (coordx[i],coordy[i],width[i],length[i]), 0)
def mover():
global z,coordy
if loops % 250 == 0 and z<len(coordx)-1:
z = z+2
for x in range(0,z):
print (x)
if coordy[x] <= screeny+10:
coordy[x] += 2
else:
z -= 2
print ("pop")
for s in range(2):
for f in range(z):
print(f)
coordy[f] = coordy[f+1]
print (coordy)
coordy.pop(z+1)
coordy.pop(z)
print (coordy)
def collisiondetection():
global go
#player on the left or right wall
if playerx <= 0 or playerx+40 >= screenx:
go = False
while go == True:
loops += 1
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = -2
if event.key == pygame.K_RIGHT:
speed = 2
screen.fill((0,0,0))
playerx += speed
screen.blit(imgmid, (playerx,playery))
mover()
drawer()
collisiondetection()
pygame.display.flip()
clock.tick(110)
print ("Dein Score ist " + str(loops))
答案 0 :(得分:1)
如果您在print
的{{1}}循环之前再放置一个for
x
在索引错误之前,您将获得以下输出:
您可以看到循环实际上是从0开始计数,但是不满足def mover():
global z,coordy
if loops % 250 == 0 and z<len(coordx)-1:
print("loops = ".format(loops))
z = z+2
print("range(0,z) = {}".format(range(0,z))) #<----Put this for debugging
for x in range(0,z):
print ("x = {}".format(x))
if coordy[x] <= screeny+10: #<---------- Problem is here
coordy[x] += 2
else:
...do something...
条件,因此它将在if
条件内打印'pop'
。之后,它将打印另一个x。由于先前的值是0,所以这次它将打印1。您认为else
从1开始,这是不正确的。
导致索引错误的真正原因是从x
列表中弹出最后2个值之后,coordy
列表的长度仅为4。但是,x的范围从0开始到5。所以当x = 4时,您的coordy
试图从列表中获取不存在的第5个元素。这就是为什么出现索引错误的原因。