THREE.OrbitControls不是构造函数

时间:2018-09-21 16:28:42

标签: javascript three.js

我试图在我的three.js项目中添加OrbitControls,但是当我尝试调用构造函数时,它给出了一个未捕获的类型错误“ THREE.OrbitControls不是构造函数”。我已经在寻找解决方案,但是我唯一能找到的就是显式导入文件。但是当我这样做时,它仍然会给出错误。 这是我的代码:

    <script src="JS/three.js"></script>
    <scirpt src="JS/OrbitControls.js"></scirpt>
    <script src="JS/Models/ModelLoader.js"></script>

    <script>

        var scene = new THREE.Scene( );
        var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10000 );

        var renderer = new THREE.WebGLRenderer( );
        renderer.setSize( window.innerWidth, window.innerHeight );

        document.body.appendChild( renderer.domElement );

        camera.position.z = 3;
        var controls = new THREE.OrbitControls(camera, renderer.domElement);//here is the problem

        var pointLight = new THREE.PointLight(0,2);
        pointLight.position.z = 2;
        scene.add(pointLight);

        // Game Logic
        var update = function( ){



        }

        // Draw Scene
        var render = function( ){

            renderer.render( scene, camera );

        }

        var testLoad = function(){

            var modelLoader = new ModelLoader();
            var obj = modelLoader.loadObj("/Res/Models/Characters/char1.obj", "/Res/Models/Characters/char1.mtl");
            scene.add(obj);

        }

        // Main Game Loop(update, render, repeat)
        var gameLoop = function( ){

            requestAnimationFrame( gameLoop );

            update( );
            render( );

        }

        gameLoop();

ModelLoader是用于加载obj文件的自定义类。

知道我做错了什么的人吗?预先感谢!

1 个答案:

答案 0 :(得分:2)

您有错字:

<scirpt src="JS/OrbitControls.js"></scirpt>

应该是

<script src="JS/OrbitControls.js"></script>