我需要在Android设备上增加语音,麦克风上的录音机。
我尝试从AudioRecord
读取缓冲区,然后将其写入AudioTrack
...它有效,但有延迟,因为最小缓冲区大小,返回bu方法AudioRecord.getMinBufferSize
的频率如44100是4480字节。
任何想法?
感谢。
答案 0 :(得分:1)
答案 1 :(得分:1)
我注意到没有线程代码。我建议尝试线程记录和回放方面,看看是否更好地避免了延迟。从麦克风一个线程填充缓冲区,并将其读出到另一个线程中的扬声器。通过某些操作处理这些情况(例如清除缓冲区溢出),避免缓冲区溢出和欠载。理论上,人们应该跟上另一个。
答案 2 :(得分:0)
package org.example.audio;
import android.app.Activity;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.Toast;
public class AudioDemo extends Activity implements OnClickListener {
private static final String TAG = "AudioDemo";
private static final String isPlaying = "Media is Playing";
private static final String notPlaying = "Media has stopped Playing";
MediaPlayer player;
Button playerButton;
public void onClick(View v) {
Log.d(TAG, "onClick: " + v);
if (v.getId() == R.id.play) {
playPause();
}
}
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
//player = MediaPlayer.create(this, R.raw.robotrock);
player.setLooping(false); // Set looping
// Get the button from the view
playerButton = (Button) this.findViewById(R.id.play);
playerButton.setText(R.string.stop_label);
playerButton.setOnClickListener(this);
// Begin playing selected media
demoPlay();
// Release media instance to system
player.release();
}
@Override
public void onPause() {
super.onPause();
player.pause();
}
// Initiate media player pause
private void demoPause(){
player.pause();
playerButton.setText(R.string.play_label);
Toast.makeText(this, notPlaying, Toast.LENGTH_LONG).show();
Log.d(TAG, notPlaying);
}
// Initiate playing the media player
private void demoPlay(){
player.start();
playerButton.setText(R.string.stop_label);
Toast.makeText(this, isPlaying, Toast.LENGTH_LONG).show();
Log.d(TAG, isPlaying);
}
// Toggle between the play and pause
private void playPause() {
if(player.isPlaying()) {
demoPause();
} else {
demoPlay();
}
}
}