因此,我目前正在研究基于文本的RPG,但遇到了一个奇怪的问题。在进行武器编码时,我选择使用枚举来说明武器的类型和稀有性。我已经为Weapon
类编写了所有程序;但是,当我尝试创建Weapon
对象时,遇到了与枚举有关的错误-error: 'common' is not a type
。相关代码如下:
在Enum_Weapon.h
中:
#ifndef ENUM_WEAPON_H_INCLUDED
#define ENUM_WEAPON_H_INCLUDED
enum rarity{common, uncommon, rare, epic, legendary};
enum weaponType{axe, bow, crossbow, dagger, gun, mace,
polearm, stave, sword, wand, thrown};
#endif // ENUM_WEAPON_H_INCLUDED
在Weapon.h
中:
#ifndef WEAPON_H
#define WEAPON_H
#include "Item.h"
#include "Enum_Weapon.h"
class Weapon : public Item{
public:
Weapon();
Weapon(rarity r, weaponType t, std::string nam, int minDam,
int maxDam, int stamina = 0, int strength = 0,
int agility = 0, int intellect = 0);
代码当然会继续;但这就是与我的错误有关的所有代码。最后,当我尝试创建Weapon
对象时,出现错误:
#ifndef LISTOFWEAPONS_H
#define LISTOFWEAPONS_H
#include "Weapon.h"
#include "Enum_Weapon.h"
class ListOfWeapons
{
public:
ListOfWeapons();
protected:
private:
Weapon worn_greatsword(common, sword, "Worn Greatsword", 1, 2);
};
#endif // LISTOFWEAPONS_H
sword
枚举也会发生相同的错误。我已经研究了这个问题,但是找不到与我遇到的问题类似的东西。任何帮助深表感谢!
答案 0 :(得分:2)
您的武器属性是函数声明,而不是变量定义。您必须在构造函数中传递默认值。
class ListOfWeapons
{
public:
ListOfWeapons() :
worn_greatsword(common, sword, "Worn Greatsword", 1, 2)
{
//...constructor stuff
}
protected:
private:
//function decl
//Weapon worn_greatsword(common, sword, "Worn Greatsword", 1, 2);
Weapon worn_greatsword;
};