我是使用JavaScript进行游戏编程的初学者。这是我尝试制作的第一款游戏。游戏结束后,我无法显示时间。
游戏细节:
鼠标用于移动与球碰撞并旋转方向的块。
当球经过画布的左端时,游戏结束,并在画布上停止显示。
当发生上述事件并且显示时间的代码如下时,可变游戏将变为true。(但不起作用)
var canvas;
var canvascontext;
var ballX = 50;
var ballY = 50;
var ballXspeed = 15;
var ballYspeed = 15;
var paddleY = 225;
var deltaY;
var gameover = false;
function calculateMousePos(evt) {
var rect = canvas.getBoundingClientRect();
var root = document.documentElement;
var mouseX = evt.clientX - rect.left - root.scrollLeft;
var mouseY = evt.clientY - rect.top - root.scrollTop;
return {
x: mouseX,
y: mouseY
};
}
window.onload = function() {
canvas = document.getElementById('gameCanvas');
canvasContext = canvas.getContext('2d');
var fps = 30;
setInterval(callBoth, 1000 / 30);
canvas.addEventListener('mousemove', function(evt) {
var mousePos = calculateMousePos(evt);
paddleY = mousePos.y - 50;
})
var date1 = new Date();
}
function callBoth() {
if (gameover == true) {
return;
} else {
moveEverything();
drawEverything();
}
}
function moveEverything() {
ballX = ballX + ballXspeed;
ballY = ballY + ballYspeed;
if (ballX > canvas.width) {
ballXspeed = -ballXspeed;
}
if (ballY > canvas.height || ballY < 0) {
ballYspeed = -ballYspeed;
}
if (ballX < 0) {
if (ballY > paddleY && ballY < (paddleY + 150)) {
ballXspeed = -(ballXspeed + ballXspeed * 0.1);
deltaY = ballY - (75 + paddleY);
ballYspeed = deltaY * 0.35;
} else {
gameover = true;
var date2 = new Date();
var diff = date2 - date1;
document.getElementById("time").innerHTML = diff;
}
}
}
function drawEverything() {
canvasContext.fillStyle = 'black';
canvasContext.fillRect(0, 0, canvas.width, canvas.height);
canvasContext.fillStyle = 'white';
canvasContext.fillRect(0, paddleY, 10, 150)
canvasContext.fillStyle = 'red';
canvasContext.beginPath();
canvasContext.arc(ballX, ballY, 15, 0, Math.PI * 2);
canvasContext.fill();
}
function reset() {
gameover = false;
ballX = canvas.width;
ballY = canvas.height / 2;
ballYspeed = 15;
ballXspeed = 15;
date1 = new date();
}
<canvas id="gameCanvas" width="800" height="600"></canvas>
<br>
<span id="time"></span>
<button onclick="reset()"> RESET </button>
答案 0 :(得分:1)
几件事
var canvas;
var canvascontext;
var ballX = 50;
var ballY = 50;
var ballXspeed = 15;
var ballYspeed = 15;
var paddleY = 225;
var deltaY;
var gameover = false;
var date1 = 0; // global variable
function calculateMousePos(evt) {
var rect = canvas.getBoundingClientRect();
var root = document.documentElement;
var mouseX = evt.clientX - rect.left - root.scrollLeft;
var mouseY = evt.clientY - rect.top - root.scrollTop;
return {
x: mouseX,
y: mouseY
};
}
window.onload = function() {
canvas = document.getElementById('gameCanvas');
canvasContext = canvas.getContext('2d');
var fps = 30;
setInterval(callBoth, 1000 / 30);
canvas.addEventListener('mousemove', function(evt) {
var mousePos = calculateMousePos(evt);
paddleY = mousePos.y - 50;
})
date1 = new Date(); // update the global var
}
function callBoth() {
if (gameover == true) {
return;
} else {
moveEverything();
drawEverything();
}
}
function moveEverything() {
ballX = ballX + ballXspeed;
ballY = ballY + ballYspeed;
if (ballX > canvas.width) {
ballXspeed = -ballXspeed;
}
if (ballY > canvas.height || ballY < 0) {
ballYspeed = -ballYspeed;
}
if (ballX < 0) {
if (ballY > paddleY && ballY < (paddleY + 150)) {
ballXspeed = -(ballXspeed + ballXspeed * 0.1);
deltaY = ballY - (75 + paddleY);
ballYspeed = deltaY * 0.35;
} else {
gameover = true;
var date2 = new Date();
var diff = date2 - date1;
document.getElementById("time").innerHTML = parseInt(diff/1000)+" seconds"; // show seconds
}
}
}
function drawEverything() {
canvasContext.fillStyle = 'black';
canvasContext.fillRect(0, 0, canvas.width, canvas.height);
canvasContext.fillStyle = 'white';
canvasContext.fillRect(0, paddleY, 10, 150)
canvasContext.fillStyle = 'red';
canvasContext.beginPath();
canvasContext.arc(ballX, ballY, 15, 0, Math.PI * 2);
canvasContext.fill();
}
function reset() {
gameover = false;
ballX = canvas.width;
ballY = canvas.height / 2;
ballYspeed = 15;
ballXspeed = 15;
date1 = new Date(); // reset the date
document.getElementById("time").innerHTML =""; // reset the field
}
<canvas id="gameCanvas" width="800" height="600"></canvas>
<br>
<span id="time"></span>
<button onclick="reset()"> RESET </button>
答案 1 :(得分:0)
您在window.onload中本地声明了date1
,这就是为什么在其他函数中无法访问它的原因。从此处删除var
,然后在顶部添加var date1
,使其成为全局文件。