我已经设置了代码,但是在这里输入代码,我想将矩形更改为圆形,但是当我将rect()更改为arc()时,代码将不起作用。 我添加了方法c.arc(this.x,this.y,10,0,2 * Math.PI)然后是笔触() 方法,但结果输出消失。 如果您可以更改形状并自定义代码,那将真的很有帮助
<!DOCTYPE html5>
<html>
<head>
<title>GLOOMY</title>
<script>
window.onload = function() {
// create the canvas
var canvas = document.createElement("canvas"),
c = canvas.getContext("2d");
var particles = {};
var particleIndex = 0;
var particleNum = 15;
// set canvas size
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// add canvas to body
document.body.appendChild(canvas);
// style the canvas
c.fillStyle = "black";
c.fillRect(0, 0, canvas.width, canvas.height);
function Particle() {
this.x = canvas.width / 2;
this.y = canvas.height / 2;
this.vx = Math.random() * 10 - 5;
this.vy = Math.random() * 10 - 5;
this.gravity = 0.3;
particleIndex++;
particles[particleIndex] = this;
this.id = particleIndex;
this.life = 0;
this.maxLife = Math.random() * 30 + 60;
this.color = "hsla(" + parseInt(Math.random() * 360, 10) + ",90%,60%,0.5";
}
Particle.prototype.draw = function() {
this.x += this.vx;
this.y += this.vy;
if (Math.random() < 0.1) {
this.vx = Math.random() * 10 - 5;
this.vy = Math.random() * 10 - 5;
}
this.life++;
if (this.life >= this.maxLife) {
delete particles[this.id];
}
c.fillStyle = this.color;
c.fillRect(this.x, this.y, 5, 10);
};
setInterval(function() {
//normal setting before drawing over canvas w/ black background
c.globalCompositeOperation = "source-over";
c.fillStyle = "rgba(0,0,0,0.5)";
c.fillRect(0, 0, canvas.width, canvas.height);
for (var i = 0; i < particleNum; i++) {
new Particle();
}
// c.globalCompositeOperation = "darken";
for (var i in particles) {
particles[i].draw();
}
}, 30);
};
</script>
</head>
<body>
<canvas>
</canvas>
</body>
</html>
答案 0 :(得分:1)
首先:HTML中不需要画布元素,因为画布是在JS中动态创建的。
第二:您添加了arc方法,但也许您忘记添加c.fill();。
window.onload = function() {
// create the canvas
var canvas = document.createElement("canvas"),
c = canvas.getContext("2d");
var particles = {};
var particleIndex = 0;
var particleNum = 15;
// set canvas size
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// add canvas to body
document.body.appendChild(canvas);
// style the canvas
c.fillStyle = "black";
c.fillRect(0, 0, canvas.width, canvas.height);
function Particle() {
this.x = canvas.width / 2;
this.y = canvas.height / 2;
this.vx = Math.random() * 10 - 5;
this.vy = Math.random() * 10 - 5;
this.gravity = 0.3;
particleIndex++;
particles[particleIndex] = this;
this.id = particleIndex;
this.life = 0;
this.maxLife = Math.random() * 30 + 60;
this.color = "hsla(" + parseInt(Math.random() * 360, 10) + ",90%,60%,0.5";
}
Particle.prototype.draw = function() {
this.x += this.vx;
this.y += this.vy;
if (Math.random() < 0.1) {
this.vx = Math.random() * 10 - 5;
this.vy = Math.random() * 10 - 5;
}
this.life++;
if (this.life >= this.maxLife) {
delete particles[this.id];
}
c.fillStyle = this.color;
//c.fillRect(this.x, this.y, 5, 10);
c.beginPath();
c.arc(this.x,this.y,2.5,0,2*Math.PI);
c.fill();
};
setInterval(function() {
//normal setting before drawing over canvas w/ black background
c.globalCompositeOperation = "source-over";
c.fillStyle = "rgba(0,0,0,0.5)";
c.fillRect(0, 0, canvas.width, canvas.height);
for (var i = 0; i < particleNum; i++) {
new Particle();
}
// c.globalCompositeOperation = "darken";
for (var i in particles) {
particles[i].draw();
}
}, 30);
};
body{margin:0; padding:0}
我希望这会有所帮助。