我有一个画布,用户可以在其上单击任意部分来画点。众所周知,我们必须给用户撤消他完成的动作的可能性。这就是我遇到的问题,如何编程代码以允许用户双击要删除的点来删除该点?
<canvas id="canvas" width="160" height="160" style="cursor:crosshair;"></canvas>
1-绘制画布并在其中加载图像的代码
var canvasOjo1 = document.getElementById('canvas'),
context1 = canvasOjo1.getContext('2d');
ojo1();
function ojo1()
{
base_image1 = new Image();
base_image1.src = 'https://www.admedicall.com.do/admedicall_v1//assets/img/patients-pictures/620236447.jpg';
base_image1.onload = function(){
context1.drawImage(base_image1, 0, 0);
}
}
2-绘制点的代码
$("#canvas").click(function(e){
getPosition(e);
});
var pointSize = 3;
function getPosition(event){
var rect = canvas.getBoundingClientRect();
var x = event.clientX - rect.left;
var y = event.clientY - rect.top;
drawCoordinates(x,y);
}
function drawCoordinates(x,y){
var ctx = document.getElementById("canvas").getContext("2d");
ctx.fillStyle = "#ff2626"; // Red color
ctx.beginPath();
ctx.arc(x, y, pointSize, 0, Math.PI * 2, true);
ctx.fill();
}
我的小提琴:http://jsfiddle.net/xpvt214o/834918/
通过将鼠标悬停在图像上,我们看到一个十字形以创建点。
如果我要双击创建一个点,该如何删除?
谢谢。
答案 0 :(得分:1)
请先阅读此答案how to differentiate single click event and double click event,因为这很棘手。
为清楚起见,我通过删除不相关的内容简化了您的代码。
还请阅读我的代码的注释。
let pointSize = 3;
var points = [];
var timeout = 300;
var clicks = 0;
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
let cw = (canvas.width = 160);
let ch = (canvas.height = 160);
function getPosition(event) {
var rect = canvas.getBoundingClientRect();
return {
x: event.clientX - rect.left,
y: event.clientY - rect.top
};
}
function drawCoordinates(point, r) {
ctx.fillStyle = "#ff2626"; // Red color
ctx.beginPath();
ctx.arc(point.x, point.y, r, 0, Math.PI * 2, true);
ctx.fill();
}
canvas.addEventListener("click", function(e) {
clicks++;
var m = getPosition(e);
// this point won't be added to the points array
// it's here only to mark the point on click since otherwise it will appear with a delay equal to the timeout
drawCoordinates(m, pointSize);
if (clicks == 1) {
setTimeout(function() {
if (clicks == 1) {
// on click add a new point to the points array
points.push(m);
} else { // on double click
// 1. check if point in path
for (let i = 0; i < points.length; i++) {
ctx.beginPath();
ctx.arc(points[i].x, points[i].y, pointSize, 0, Math.PI * 2, true);
if (ctx.isPointInPath(m.x, m.y)) {
points.splice(i, 1); // remove the point from the array
break;// if a point is found and removed, break the loop. No need to check any further.
}
}
//clear the canvas
ctx.clearRect(0, 0, cw, ch);
}
points.map(p => {
drawCoordinates(p, pointSize);
});
clicks = 0;
}, timeout);
}
});
body {
background: #20262E;
padding: 20px;
}
<canvas id="canvas" style="cursor:crosshair;border:1px solid white"></canvas>