我的应用程序启动时,舞台大小为1000 x 500,宽高比为2:1。原生窗口有系统镶边,总是会高几个像素。
如何只允许原生窗口按比例调整大小以便始终保持舞台的2:1宽高比?
以下代码无法正常工作:
package
{
//Imports
import flash.display.NativeWindow;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.NativeWindowBoundsEvent;
//Class
[SWF(width="1000", height="500", frameRate="60", backgroundColor="#000000")]
public class WindowTest extends Sprite
{
//Constants
private static const ASPECT_RATIO:Number = 2.0; //2:1 Aspect Ratio
//Constructor
public function WindowTest()
{
init();
}
//Initialization
private function init():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.nativeWindow.addEventListener(NativeWindowBoundsEvent.RESIZE, windowResizeEventHandler);
}
//Window Resize Event Handler
private function windowResizeEventHandler(evt:NativeWindowBoundsEvent):void
{
evt.currentTarget.width = stage.stageHeight * ASPECT_RATIO;
}
}
}
答案 0 :(得分:2)
阻止默认事件,并手动调整窗口大小:
编辑:似乎空气以奇怪的方式计算宽度,因此为了防止在开始时出现闪烁,请在SWF标签中将窗口大小设置为1050x500。
package{
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.NativeWindowBoundsEvent;
//Class
[SWF(width="1000", height="500", frameRate="60", backgroundColor="#000000")]
public class airtest extends Sprite
{
//Constants
private static const ASPECT_RATIO:Number = 2.0; //2:1 Aspect Ratio
//Constructor
public function airtest()
{
init();
}
//Initialization
private function init():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.nativeWindow.addEventListener(NativeWindowBoundsEvent.RESIZING, windowResizeEventHandler);
}
private function windowResizeEventHandler(evt:NativeWindowBoundsEvent):void
{
evt.preventDefault()
if (evt.beforeBounds.width != evt.afterBounds.width){//user resizes width
evt.currentTarget.width = evt.afterBounds.width
evt.currentTarget.height = evt.afterBounds.width/ASPECT_RATIO;
} else if (evt.beforeBounds.height != evt.afterBounds.height){
evt.currentTarget.height = evt.afterBounds.height
evt.currentTarget.width = evt.afterBounds.height*ASPECT_RATIO;
}
}
}
}