I feel little confused, the problem is defineAvailableTouch action and state update connected to it.
Here is my code:
Actions/index.js
import {
ANIMATE_HELLO,
HANDLE_SCROLL,
IS_TOUCH_DEVICE,
SET_ABOUT_TOP,
SET_CONTACT_TOP,
SET_PORTFOLIO_TOP
} from "../Constants/ActionTypes";
export const animateHello = hello => ({
type: ANIMATE_HELLO,
payload: hello
});
export const handleScroll = scrollDelta => ({
type: HANDLE_SCROLL,
payload: scrollDelta
});
export const defineTouchAvailable = isTouchDevice => ({
type: IS_TOUCH_DEVICE,
payload: isTouchDevice
});
export const setAboutTop = aboutTop => ({
type: SET_ABOUT_TOP,
payload: aboutTop
});
export const setContactTop = contactTop => ({
type: SET_CONTACT_TOP,
payload: contactTop
});
export const setPortfolioTop = portfolioTop => ({
type: SET_PORTFOLIO_TOP,
payload: portfolioTop
});
Reducers/index.js
import {
IS_TOUCH_DEVICE,
} from "../Constants/ActionTypes";
import { initialState } from "../Constants/InitialState/InitialState";
export const rootReducer = (state = initialState, action) => {
switch(action.type) {
case ANIMATE_HELLO:
return {
...state,
hello: action.payload
};
case HANDLE_SCROLL:
return {
...state,
scrollState: action.payload
};
case IS_TOUCH_DEVICE:
console.log(action.payload); //!!!!!! THIS PRINTS EXPECTED VALUE !!!!!!!!!!
return {
...state,
isTouchDevice: action.payload
};
case SET_ABOUT_TOP:
return {
...state,
aboutTop: action.payload
};
case SET_CONTACT_TOP:
return {
...state,
contactTop: action.payload
};
case SET_PORTFOLIO_TOP:
return {
...state,
portfolioTop: action.payload
};
default:
return state
}
};
InitialState.js
export const initialState = {
scrollState: 0,
hello: 'H',
aboutTop: 0,
portfolioTop: 0,
contactTop: 0,
isTouchDevice: true
};
App.js
import React, { Component } from 'react';
import { connect } from "react-redux";
import About from "./Containers/About";
import Contact from "./Containers/Contact";
import Page from "./Containers/Page";
import Projects from "./Containers/Projects";
import {
defineTouchAvailable,
handleScroll
} from "./Actions";
window.onbeforeunload = () => {
handleScroll(0);
document.documentElement.scrollTop = 0;
};
const mapStateToProps = state => {
return {
isTouchDevice: state.isTouchDevice
}
};
const dispatchStateToProps = dispatch => {
return {
defineTouchAvailable: isTouchDevice =>
dispatch(defineTouchAvailable(isTouchDevice)),
handleScroll: scrollState => dispatch(handleScroll(scrollState))
}
};
class App extends Component {
componentDidMount() {
try {
document.createEvent('touchevent');
this.props.defineTouchAvailable(true);
} catch(e) {
this.props.defineTouchAvailable(false);
}
console.log(this.props.isTouchDevice); //!!!!!!!!!!!!!!! THIS ALWAYS PRINTS VALUE FROM initialState !!!!!!!!!!!!!!
if(this.props.isTouchDevice) {
document.documentElement.scroll(0, 1);
}
document.addEventListener('scroll', () => {
if (document.documentElement.scrollTop === 0) {
this.props.handleScroll(0);
}
});
}
render() {
return (
<div>
<Page/>
<Projects/>
<About/>
<Contact/>
</div>
);
}
}
export default connect(mapStateToProps, dispatchStateToProps)(App);
I really can't figure out whats wrong here.
As I commented
reducer console.log prints correct value that is expected to be assigned to my state (isTouchDevice field), but
after assigning it in dispatch action nothing changes - it is always value from initialState.
Can someone please explain it to me? Do I change my redux state uncorrectly? Then why other actions work as they're expected to?
答案 0 :(得分:0)
isTouchDevice
的更新值将在componentDidUpdate
,render
或componentWillReceiveProps
中可用,而不在componentDidMount
中可用。
componentDidMount
仅在安装组件时被调用一次。
注意:不建议使用componentWillReceiveProps
,最好不要使用它。