so i want the color black in the background to change randomly after every 3 secs , so i have an idea i can use a a random fucntion linked with color combination, but i just don't know how to make a logic out of that or the correct syntax to apply .if you have any other alternatives that would be great .Really hoping to get a correct working solution to this.this is my javascript
<!DOCTYPE html5>
<html>
<head>
<title>3D Stars in HTML5 Canvas</title>
<script type='text/javascript'>
MAX_DEPTH = 32;
var canvas, ctx;
var stars = new Array(512);
window.onload = function() {
canvas = document.getElementById("tutorial");
if( canvas && canvas.getContext ) {
ctx = canvas.getContext("2d");
initStars();
setInterval(loop,15);
}
}
/* Returns a random number in the range [minVal,maxVal] */
function randomRange(minVal,maxVal) {
return Math.floor(Math.random() * (maxVal - minVal - 1)) + minVal;
}
function initStars() {
for( var i = 0; i < stars.length; i++ ) {
stars[i] = {
x: randomRange(-25,25),
y: randomRange(-25,25),
z: randomRange(1,MAX_DEPTH)
}
}
}
function loop() {
var halfWidth = canvas.width / 2;
var halfHeight = canvas.height / 2;
ctx.fillStyle = "rgb(0,0,0)";
ctx.fillRect(0,0,canvas.width,canvas.height);
for( var i = 0; i < stars.length; i++ ) {
stars[i].z -= 0.2;
if( stars[i].z <= 0 ) {
stars[i].x = randomRange(-25,25);
stars[i].y = randomRange(-25,25);
stars[i].z = MAX_DEPTH;
}
var k = 128.0 / stars[i].z;
var px = stars[i].x * k + halfWidth;
var py = stars[i].y * k + halfHeight;
if( px >= 0 && px <= 500 && py >= 0 && py <= 400 ) {
var size = (1 - stars[i].z / 32.0) * 5;
var shade = parseInt((1 - stars[i].z / 32.0) * 255);
ctx.fillStyle = "rgb(" + shade + "," + shade + "," + shade + ")";
ctx.fillRect(px,py,size,size);
}
}
}
</script>
</head>
<body>
<canvas id='tutorial' width='500' height='400'>
Your browser does not support HTML5 canvas.
Please upgrade your browser.
</canvas>
</body>
</html>