我对音频播放器有问题,当用户按下播放键时,start-time
计时器会立即显示,但是remaining-time
计时器会延迟显示。我是JS的新手,所以我无法自行确定问题所在。
有人可以帮助我在播放事件中显示同步计时器(开始和剩余)吗?
var isSeeking = false;
var seek = document.getElementById("seekObj");
var player = document.getElementById("player");
SetSeekColor();
function calculateTotalValue(length) {
var minutes = Math.floor(length / 60),
seconds_int = length - minutes * 60,
seconds_str = seconds_int.toString(),
seconds = seconds_str.split(".")[0],
temp_min = minutes.toString().length === 1 ? "0" + minutes : minutes,
temp_sec = seconds.toString().length === 1 ? "0" + seconds : seconds;
return temp_min + ":" + temp_sec;
}
function calculateCurrentValue(_seconds) {
function padTime(t) {
return t < 10 ? "0" + t : t;
}
if (typeof _seconds !== "number") return "";
if (_seconds < 0) {
_seconds = Math.abs(_seconds);
//console.log(_seconds);
}
var hours = Math.floor(_seconds / 3600),
minutes = Math.floor((_seconds % 3600) / 60),
seconds = Math.floor(_seconds % 60);
var hour = hours > 0 ? padTime(hours) + ":" : "";
return hour + padTime(minutes) + ":" + padTime(seconds);
}
function setupSeek() {
seek.max = player.duration;
}
function seekAudio() {
isSeeking = true;
player.currentTime = seek.value;
isSeeking = false;
}
var prevcurrentime = 0;
function initProgressBar() {
if (!isSeeking) {
seek.value = player.currentTime;
}
var length = player.duration;
var current_time = player.currentTime;
// calculate total length of value
var totalLength = calculateTotalValue(length);
// calculate current value time
var currentTime = calculateCurrentValue(current_time);
if (player.readyState === 4) {
jQuery(".end-time").html(totalLength);
jQuery(".start-time").html(currentTime);
}
//checking if the current time is bigger than the previous or else there will be sync different between remaining and current
if (currentTime > prevcurrentime) {
//calculate the remaining time
var rem_time = length - current_time;
jQuery(".rem-time").html(calculateCurrentValue(rem_time));
}
//setting the previouscurrent time to this current time
prevcurrentime = currentTime;
if (player.currentTime == player.duration) {
$("#play-btn").removeClass("pause");
}
}
function initPlayers(num) {
// pass num in if there are multiple audio players e.g 'player' + i
for (var i = 0; i < num; i++) {
(function() {
// Variables
// ----------------------------------------------------------
// audio embed object
var playerContainer = document.getElementById("player-container"),
player = document.getElementById("player"),
isPlaying = false,
playBtn = document.getElementById("play-btn");
// Controls Listeners
// ----------------------------------------------------------
if (playBtn != null) {
playBtn.addEventListener("click", function() {
togglePlay();
});
}
// Controls & Sounds Methods
// ----------------------------------------------------------
function togglePlay() {
if (player.paused === false) {
player.pause();
isPlaying = false;
$("#play-btn").removeClass("pause");
} else {
$(".start-time").html("");
player.play();
$("#play-btn").addClass("pause");
isPlaying = true;
}
}
})();
}
}
答案 0 :(得分:1)
看起来不错,这是html中的错误。在这段代码中,只需将类allow(request_builder)
.to receive(:config)
.and_return(config)
替换为rem-time
。
end-time
答案 1 :(得分:0)
我认为问题的根源在于代码的性能。我看不到两个计数器之间的时差很大,但是这里有一些建议的改进:
您具有padTime函数,请使用它(请参见第2点)!
function padTime(t) {
return t < 10 ? "0" + t : t;
}
没有必要或尽早转换为字符串:
function calculateTotalValue(length) {
var minutes = Math.floor(length / 60);
var seconds = Math.floor(length - minutes * 60);
// use the padTime function here with numbers
return padTime(minutes) + ":" + padTime(seconds);
}
不要一遍又一遍地查询元素:
if (player.readyState === 4) {
jQuery(".end-time").html(totalLength);
jQuery(".start-time").html(currentTime);
}
在这里,不必每次都在jQuery(".end-time")
回调中查询元素(ontimeupdate
),而是将引用保存在回调函数之外的变量中。
限制颜色更新。
setInterval(function() {
SetSeekColor();
}, 34);
每毫秒更新一次颜色实在是太过分了。 34毫秒应该等于30fps。
我注意到您计划在一页(initPlayers(num)
)上有多个玩家。这里有几点想法:
initPlayers(jQuery("#player-container").length);
:在整个HTML文档中,ID是(必须)唯一的。这将行不通,将其更改为类。