我使用moveTo和lineTo图形方法在Canvas对象上绘制一条线。如果该行的一端位于“画布”之外,则该行会溢出并在应用程序中的其他元素上方或下方绘制。
如何让Canvas保持包含在其中的行?
谢谢!
答案 0 :(得分:2)
前段时间我遇到过类似的问题。您需要在画布中嵌入另一个容器,然后在其中绘制原始图形。我相信这是因为Canvas组件只剪辑子组件,而不是原始图形。
此处示例:http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=60&catid=585&threadid=1421196。它包含了一些关于页面一半的示例代码。
答案 1 :(得分:2)
<mx:Canvas id="canvas" top="0" right="51" left="0" bottom="32">
<mx:Canvas x="-1" y="0" width="0" height="0"> <!-- This is a HACK to make the canvas clip -->
</mx:Canvas>
</mx:Canvas>
答案 2 :(得分:0)
答案 3 :(得分:0)
推荐答案中的链接已中断。我通过在画布中放置一个大于外部画布的画布来解决问题。
示例:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" applicationComplete="onComplete()">
<mx:Script><![CDATA[
private function onComplete():void
{
canvas.graphics.lineStyle(1);
canvas.graphics.moveTo( -100, -100);
canvas.graphics.lineTo(400, 400);
}
]]></mx:Script>
<mx:Canvas id="window"
height="300"
width="300"
clipContent="true"
horizontalScrollPolicy="off"
verticalScrollPolicy="off"
backgroundColor="white">
<mx:Canvas id="canvas" width="301" height="301">
</mx:Canvas>
</mx:Canvas>
</mx:Application>
如果要在运行时调整Canvas窗口的大小,请添加resize事件侦听器以调整画布Canvas的大小。
答案 4 :(得分:0)
我刚开发了一个Flex Box组件,它充当常规组件容器,但绘制圆角矩形背景,另一个圆角矩形表示填充级别。为此我需要剪切不应该填充的上部。将填充矩形绘制到填充高度是没有选项,因为圆角不匹配。
我学到了什么:
以下是一些代码:
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
{
// super
super.updateDisplayList(unscaledWidth, unscaledHeight);
// prep
var g:Graphics = this.graphics;
var fgColor:int = this.getStyle("fillColor");
var bgColor:int = this.getStyle("backgroundFillColor");
var radius:int = this.getStyle("cornerRadius");
// clear
g.clear();
// draw background
g.beginFill(bgColor, 1);
g.drawRoundRect(0, 0, unscaledWidth, unscaledHeight, radius, radius);
g.endFill();
// draw fill level
if (this._fillLevel > 0) {
var fillHeight:int = int(unscaledHeight * this._fillLevel);
// extra component for drawing fill-level, so we can apply mask just to this
if (this._fillLevelCanvas == null) {
this._fillLevelCanvas = new Canvas();
this._fillLevelCanvas.x = 0;
this._fillLevelCanvas.y = 0;
this._fillLevelCanvas.includeInLayout = false;
this.addChildAt(this._fillLevelCanvas, 0);
}
this._fillLevelCanvas.width = unscaledWidth;
this._fillLevelCanvas.height = unscaledHeight;
// mask
if (this._fillLevelMask == null) {
this._fillLevelMask = new Canvas();
this._fillLevelMask.x = 0;
this._fillLevelMask.y = 0;
this._fillLevelCanvas.addChild(this._fillLevelMask);
this._fillLevelCanvas.mask = this._fillLevelMask;
}
this._fillLevelMask.width = this.width;
this._fillLevelMask.height = this.height;
this._fillLevelMask.graphics.beginFill(0xFFFFFF);
this._fillLevelMask.graphics.drawRect(0, this.height-fillHeight, this._fillLevelMask.width, this._fillLevelMask.height);
this._fillLevelMask.graphics.endFill();
this._fillLevelCanvas.graphics.beginFill(fgColor, 1);
this._fillLevelCanvas.graphics.drawRoundRect(0, 0, unscaledWidth, unscaledHeight, radius, radius);
this._fillLevelCanvas.graphics.endFill();
}
}
答案 5 :(得分:-1)
将Canvas的ClipToBounds属性设置为true:
<Canvas ClipToBounds="True">... Content ...</Canvas>