我在Angular中具有绘图服务,其中包含几种方法,这些方法采用各种与绘图相关的参数,以及引用画布元素的动态生成ID的参数,例如此处的drawLizard方法:
drawing.service:
import { Injectable } from '@angular/core';
import { Genotype } from './genotype.model';
@Injectable({
providedIn: 'root'
})
export class DrawingService {
constructor() {
}
drawArc(x: number, y: number, radius: number, startAngle:number, endAngle: number, elementId: string, color: string, fillStatus: boolean) {
let canvas = <HTMLCanvasElement> document.getElementById(elementId);
// console.log(canvas); //TODO fix
if (canvas) {
let ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.arc(x, y, radius, startAngle, endAngle);
if (fillStatus) {
ctx.fillStyle = color;
ctx.fill();
} else {
ctx.lineWidth = 1;
ctx.strokeStyle = color;
ctx.stroke();
}
} else {
//TODO handle error here
}
}
drawTriangle(x1: number, y1: number, x2: number, y2: number, x3: number, y3:number, elementId: string, color: string, fillStatus: boolean){
// let canvasElementTest = <HTMLCanvasElement>document.getElementById("first");
// console.log(canvasElementTest); //TODO fix
let canvasElement = <HTMLCanvasElement>document.getElementById(elementId);
// let canvasElement: Element = <HTMLCanvasElement>document.getElementsByClassName(elementId);
console.log(canvasElement); //TODO fix
if (canvasElement){
let context = canvasElement.getContext("2d");
context.beginPath();
context.moveTo(x1, y1);
context.lineTo(x2, y2);
context.lineTo(x3, y3);
context.closePath();
context.lineWidth = 1;
context.strokeStyle = color;
context.stroke();
if(fillStatus){
context.fillStyle = color;
context.fill();
}
} else{
//TODO throw/handle error here
}
}
drawEllipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number, startAngle:number, endAngle:number, elementId: string, color: string, fillStatus: boolean){
let canvas = <HTMLCanvasElement> document.getElementById(elementId);
if(canvas){
let ctx = canvas.getContext('2d');
// ctx.setLineDash([])
ctx.beginPath();
ctx.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, false); //x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise
ctx.stroke();
if(fillStatus){
ctx.fillStyle = color;
ctx.fill();
}
ctx.closePath();
} else{
//TODO handle error here
}
}
drawLizard(canvasId: string, genotype: Genotype){
//head
this.drawTriangle(37.5,87.5,37.5,112.5,25,100, canvasId,"black", true);
this.drawArc(37.5, 100, 12.5, 3*Math.PI/2, Math.PI/2, canvasId,"black", true);
// console.log("mark got here, too"); //TODO fix
//eyes
this.drawArc(37.5, 106.25, 2, 0, 2*Math.PI, canvasId,"white", true);
this.drawArc(37.5, 93.75, 2, 0, 2*Math.PI, canvasId,"white", true);
this.drawArc(37.5, 106.25, 0.5, 0, 2*Math.PI, canvasId,"black", true);
this.drawArc(37.5, 93.75, 0.5, 0, 2*Math.PI, canvasId,"black", true);
//body
this.drawEllipse(100, 100, 50, 10, 0, 0, 2 * Math.PI, canvasId, 'black', true);
//legs
this.drawEllipse(140, 110, 30, 3, 0.65, 0, 2 * Math.PI, canvasId, 'black', true);
this.drawEllipse(140, 90, 30, 3, 0.9+Math.PI/2, 0, 2 * Math.PI, canvasId, 'black', true);
this.drawEllipse(70, 110, 30, 3, -Math.PI/6, 0, 2 * Math.PI, canvasId, 'black', true);
this.drawEllipse(70, 90, 30, 3, Math.PI/6, 0, 2 * Math.PI, canvasId, 'black', true);
//random polka dots
// let colorArray = new Array<string>("blue", "pink", "orange", "#FF00FF", "red", "#00FFFF", "#800000", "#00FF00", "#008000", "#00FFFF", "#008080", "#BFBFFE", "#800080");
// this.drawArc(77, 95, 3, 0, 2*Math.PI, canvasId, colorArray[Math.floor(Math.random()*colorArray.length)], true);
this.drawArc(60, 101, 3, 0, 2*Math.PI, canvasId, genotype.getAllele1(), true);
this.drawArc(85, 102, 3, 0, 2*Math.PI, canvasId, genotype.getAllele2(), true);
this.drawArc(109, 94, 3, 0, 2*Math.PI, canvasId, genotype.getAllele1(), true);
this.drawArc(120, 102, 3, 0, 2*Math.PI, canvasId, genotype.getAllele2(), true);
}
}
我在lizard-display.component.html中动态生成了几个这样的canvas元素:
...
<mat-card small class="example-card" *ngFor="let individual of individuals; let i=index">
...
<canvas id="lizard-canvas{{i}}" width="200" height="200" style="border:1px solid #c3c3c3;">
Your browser does not support the canvas element.
</canvas>
...
</mat-card>
...
在我的lizard-display.component.ts文件中,生成一个示例蜥蜴并尝试绘制它:
import { OnInit, Component } from '@angular/core';
import { DrawingService } from '../drawing.service';
import { Genotype } from '../genotype.model';
import { Gene } from '../gene.model';
import { Organism } from '../organism.model';
import { ColorNameService } from '../color-name.service';
import { IndividualGenerationService } from '../individual-generation.service';
@Component({
selector: 'app-lizard-display',
templateUrl: './lizard-display.component.html',
styleUrls: ['./lizard-display.component.css'],
providers: [DrawingService]
})
export class LizardDisplayComponent implements OnInit {
private individuals: Array<Organism> = new Array<Organism>();
constructor(private ds: DrawingService, private cns: ColorNameService, private individualGenService: IndividualGenerationService) { }
ngOnInit() {
//TODO delete me after fleshed out more
let testIndividual: Organism = this.individualGenService.makeIndividual("green", "blue");
let genotype: Genotype = testIndividual.getGeneByName("spot color").getGenotype();
this.individuals.push(testIndividual);
this.ds.drawLizard('lizard-canvas0', genotype);
}
}
很多解决方案(例如here)似乎对那些不必在其元素上应用.getContext('2d')
的人们有用。
实际上,我可以确认在SO上使用这些解决方案的canvasElement(至少在绘图服务中drawTriangle
调用的drawLizard
方法中)为空。
我希望能找到类似Angular2 +的解决方案。
可以在此处找到一个功能合理且重现性最小的示例:
git clone https://github.com/Atticus29/population-fragmentation.git
cd population-fragmentation
git checkout dynamicCanvasSO
npm install
ng serve
在浏览器中导航到http://localhost:4200/