一条信号通知无效消息

时间:2018-09-11 08:01:26

标签: c# unity3d push-notification onesignal

我想发出一个推送通知,当用户尚未登录游戏时触发该通知。我想向用户发送消息//---- Setup Handles ---- //Create a Handle to come back to window 1 string currentHandle = driver.CurrentWindowHandle; //Creates a target handle for window 2 string popupWindowHandle = wait.Until<string>((d) => { string foundHandle = null; // Subtract out the list of known handles. In the case of a single // popup, the newHandles list will only have one value. List<string> newHandles = driver.WindowHandles.Except(originalHandles).ToList(); if (newHandles.Count > 0) { foundHandle = newHandles[0]; } return foundHandle; }); //Now you can use these next 2 lines to continuously swap //Swaps to window 2 driver.SwitchTo().Window(popupWindowHandle); // Do stuff here in second window //Swap back to window 1 driver.SwitchTo().Window(currentHandle); // Do stuff here in first window 。我想我可以使用离线通知来做到这一点。但是我不知道该怎么做。谢谢。

PS:我使用Unity积分一个信号。

1 个答案:

答案 0 :(得分:0)

https://docs.unity3d.com/ScriptReference/iOS.LocalNotification.html 对于IOS,Unity在IOS中具有本地通知API,您可以观看。

https://assetstore.unity.com/packages/tools/integration/simple-android-notifications-free-68626 对于Android,Unity不是Souport,但是您可以免费下载插件,请检查此链接。